sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,657 @@
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//
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// New format INI file to handle day or night (uses definitions from old
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// arenday.ini and arennite.ini files
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//
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||||
// Note that compare and branch statements support matching with wildcards (*)
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||||
// of multiple arguments ie:
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||||
//
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||||
// compare=location,time,scenario
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||||
// branch=arena1,day,*,arena_defaults
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||||
// branch=arctic,*,*,arena_defaults
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||||
//
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||||
// All munga/renderer settings on the page are processed first,
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||||
// then all the include pages are visited, finally the compare/branch is
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||||
// evaluated. There can be only one compare per page, as many branches as you
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// like. The branches are tested in the order they appear, the first branch
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||||
// that matches will be the one taken, the rest will be ignored. ANY page may
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// contain compare/branch statements.
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||||
//
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||||
// Compare currently knows about location, weather, time and scenario. Any
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// or all of these can be used in any order.
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//
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// GOTCHA: because of some internal restrictions, all light= statements must
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// appear on one page. Several pages may contain light= statements, but if the
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// branching structure of the INI file causes it to visit two pages containing
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// light= statements, an error will result. The ambient= setting should also
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||||
// appear only once for the time being.
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||||
//
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||||
// BE AWARE: That it is ok to have various settings get encountered twice, the
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// last one encountered will be the one that sticks. So it is possible to
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// define defaults at the top of an INI file that will be overridden lower
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// down in the branching structure.
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//
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// This is the main page, where the INI reader will always start.
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[main]
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debug=False
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include=dpl_defaults
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compare=location,time
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||||
branch=arena1,day,arena_day_default
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branch=arena1,night,arena_night_default
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branch=arena1,morning,arena_morning_default
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branch=arena1,evening,arena_evening_default
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//
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branch=arena2,day,arena_day_default
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branch=arena2,night,arena_night_default
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branch=arena2,morning,arena_morning_default
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branch=arena2,evening,arena_evening_default
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//
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branch=polar1,day,polar_day_default
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branch=polar1,night,polar_night_default
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branch=polar1,morning,polar_morning_default
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branch=polar1,evening,polar_evening_default
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//
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branch=polar2,day,polar_day_default
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branch=polar2,night,polar_night_default
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branch=polar2,morning,polar_morning_default
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||||
branch=polar2,evening,polar_evening_default
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//
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branch=polar3,day,polar_day_default
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||||
branch=polar3,night,polar_night_default
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branch=polar3,morning,polar_morning_default
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branch=polar3,evening,polar_evening_default
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//
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branch=polar4,day,polar_day_default
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branch=polar4,night,polar_night_default
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branch=polar4,morning,polar_morning_default
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branch=polar4,evening,polar_evening_default
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// DAVE, leave this one in as a catch-all
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branch=*,*,arena_day_default
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//------------------------------------------------------------------------------
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// Default settings page, this insures that all required dpl settings will be
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// made so the program will run ok. All these settings can be overridden later
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// in the load process.
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//------------------------------------------------------------------------------
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[dpl_defaults]
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objectpath=.\video\geo
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materialpath=.\video\mat
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texmappath=.\video\tex
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viewangle=60.0
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clip=0.20 1300.0
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fog=200.0 1250.0 0.32 0.3 0.5
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backgnd=0.4 0.6 0.8
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//------------------------------------------------------------------------------
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// Settings for arena during the day
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//------------------------------------------------------------------------------
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[arena_day_default]
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objectpath=.\video\geo\day
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objectpath=.\video\geo\arena
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materialpath=.\video\mat\day
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||||
materialpath=.\video\mat\arena
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||||
ambient=0.55 0.5 0.65
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||||
light=1.10 0.9 1.00 -50 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,ardayclear
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branch=fog,ardayfog
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branch=soup,ardaysoup
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//
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||||
//------------------------------------------------------------------------------
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||||
//Day clear settings
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||||
//------------------------------------------------------------------------------
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[ardayclear]
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||||
clip=0.25 1300.0
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||||
fog=200.0 1250.0 0.32 0.3 0.5
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||||
//
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||||
//------------------------------------------------------------------------------
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||||
//Day fog settings
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//------------------------------------------------------------------------------
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[ardayfog]
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clip=0.25 650.0
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fog=50.0 600.0 0.52 0.5 0.6
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//
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||||
//------------------------------------------------------------------------------
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||||
//Day soup settings
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||||
//------------------------------------------------------------------------------
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||||
[ardaysoup]
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||||
clip=0.25 450.0
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fog=10.0 400.0 0.42 0.4 0.5
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//
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//------------------------------------------------------------------------------
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||||
// Settings for arena at night
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||||
//------------------------------------------------------------------------------
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[arena_night_default]
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objectpath=.\video\geo\night
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objectpath=.\video\geo\arena
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||||
materialpath=.\video\mat\night
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materialpath=.\video\mat\arena
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||||
fog=40.0 400.0 0.1 0.07 0.15
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||||
nosearchlightfog=5.0 400.0 0.1 0.07 0.15
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||||
ambient=0.8 0.6 0.7
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||||
light=0.1 0.08 0.18 -50 10 0
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include=shapes_to_cache
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||||
include=effects_to_load
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||||
include=pfx_night
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||||
//------------------------------------------------------------------------------
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||||
// Settings for arena at morning
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||||
//------------------------------------------------------------------------------
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[arena_morning_default]
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objectpath=.\video\geo\morning
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objectpath=.\video\geo\arena
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materialpath=.\video\mat\morning
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materialpath=.\video\mat\arena
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||||
clip=0.25 1100.0
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||||
fog=150.0 1000.0 0.23 0.15 0.32
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||||
ambient=0.5 0.4 0.6
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||||
light=0.4 0.30 0.6 -30 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,armornclear
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branch=fog,armornfog
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branch=soup,armornsoup
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[armornclear]
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fog=150.0 1400.0 0.43 0.35 0.52
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clip=0.25 1450.0
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||||
[armornfog]
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fog=90.0 600.0 0.43 0.35 0.52
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clip=0.25 750.0
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||||
[armornsoup]
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fog=50.0 400.0 0.43 0.35 0.52
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clip=0.25 450.0
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//------------------------------------------------------------------------------
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||||
// Settings for arena at evening
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||||
//------------------------------------------------------------------------------
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[arena_evening_default]
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objectpath=.\video\geo\evening
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objectpath=.\video\geo\arena
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materialpath=.\video\mat\evening
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materialpath=.\video\mat\arena
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ambient=0.5 0.55 0.7
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light=0.85 0.30 0.5 -20 190 0
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include=shapes_to_cache
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include=effects_to_load
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||||
include=pfx_day
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||||
compare=weather
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branch=clear,areveclear
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branch=fog,arevefog
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branch=soup,arevesoup
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||||
[areveclear]
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fog=150.0 1400.0 0.23 0.15 0.26
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clip=0.25 1450.0
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||||
[arevefog]
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||||
fog=80.0 600.0 0.23 0.15 0.26
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clip=0.25 850.0
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||||
[arevesoup]
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fog=40.0 300.0 0.38 0.28 0.26
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clip=0.25 350.0
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||||
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//------------------------------------------------------------------------------
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||||
// Settings for polar during the day
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//------------------------------------------------------------------------------
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[polar_day_default]
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objectpath=.\video\geo\day
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objectpath=.\video\geo\polar
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materialpath=.\video\mat\day
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materialpath=.\video\mat\polar
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ambient=0.45 0.4 0.45
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light=1.10 0.9 1.00 -50 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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clip=0.25 1300.0
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fog=100.0 1250.0 0.32 0.3 0.65
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compare=weather
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branch=clear,pldayclear
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branch=fog,pldayfog
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branch=soup,pldaysoup
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//
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//------------------------------------------------------------------------------
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||||
//Day clear settings
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//------------------------------------------------------------------------------
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[pldayclear]
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clip=0.25 1100.0
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fog=100.0 1050.0 0.32 0.3 0.65
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//
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//------------------------------------------------------------------------------
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//Day fog settings
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||||
//------------------------------------------------------------------------------
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[pldayfog]
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clip=0.25 650.0
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||||
fog=50.0 600.0 0.45 0.5 0.65
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||||
//
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||||
//------------------------------------------------------------------------------
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||||
//Day soup settings
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||||
//------------------------------------------------------------------------------
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||||
[pldaysoup]
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||||
clip=0.25 450.0
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fog=10.0 400.0 0.52 0.54 0.58
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//
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//------------------------------------------------------------------------------
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// Settings for polar at night
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||||
//------------------------------------------------------------------------------
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[polar_night_default]
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objectpath=.\video\geo\night
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objectpath=.\video\geo\polar
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materialpath=.\video\mat\night
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materialpath=.\video\mat\polar
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clip=0.25 1100.0
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||||
fog=40.0 400.0 0.01 0.01 0.2
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||||
nosearchlightfog=5.0 400.0 0.12 0.08 0.15
|
||||
ambient=0.8 0.8 0.8
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||||
light=0.1 0.08 0.18 -50 10 0
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include=shapes_to_cache
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include=effects_to_load
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include=pfx_night
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//------------------------------------------------------------------------------
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// Settings for polar at morning
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//------------------------------------------------------------------------------
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[polar_morning_default]
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objectpath=.\video\geo\morning
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objectpath=.\video\geo\polar
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||||
materialpath=.\video\mat\morning
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||||
materialpath=.\video\mat\polar
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||||
clip=0.25 1300.0
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||||
fog=150.0 1250.0 0.23 0.15 0.32
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||||
ambient=0.5 0.4 0.6
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||||
light=0.55 0.30 0.5 -30 10 0
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||||
include=shapes_to_cache
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include=effects_to_load
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include=pfx_day
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compare=weather
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branch=clear,plmrnclear
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branch=fog,plmrnfog
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branch=soup,plmrnsoup
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//
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//------------------------------------------------------------------------------
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//Morning clear settings
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//------------------------------------------------------------------------------
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[plmrnclear]
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||||
fog=150.0 1200.0 0.23 0.15 0.32
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||||
clip=0.25 1250.0
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||||
//
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||||
//------------------------------------------------------------------------------
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||||
//Morning fog settings
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||||
//------------------------------------------------------------------------------
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||||
[plmrnfog]
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||||
fog=80.0 800.0 0.23 0.15 0.32
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clip=0.25 850.0
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//
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//------------------------------------------------------------------------------
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//Morning soup settings
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||||
//------------------------------------------------------------------------------
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||||
[plmrnsoup]
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||||
fog=50.0 400.0 0.27 0.2 0.35
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||||
clip=0.25 450.0
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||||
//
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||||
//------------------------------------------------------------------------------
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||||
// Settings for polar at evening
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||||
//------------------------------------------------------------------------------
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||||
[polar_evening_default]
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||||
objectpath=.\video\geo\evening
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||||
objectpath=.\video\geo\polar
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||||
materialpath=.\video\mat\evening
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||||
materialpath=.\video\mat\polar
|
||||
ambient=0.5 0.4 0.6
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||||
light=0.75 0.40 0.6 -30 10 0
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||||
include=shapes_to_cache
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||||
include=effects_to_load
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||||
include=pfx_day
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||||
compare=weather
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||||
branch=clear,pleveclear
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||||
branch=fog,plevefog
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||||
branch=soup,plevesoup
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||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
//Evening clear settings
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||||
//------------------------------------------------------------------------------
|
||||
[pleveclear]
|
||||
fog=150.0 1200.0 0.27 0.15 0.32
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||||
clip=0.25 1250.0
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
//Evening fog settings
|
||||
//------------------------------------------------------------------------------
|
||||
[plevefog]
|
||||
fog=80.0 800.0 0.27 0.15 0.32
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||||
clip=0.25 850.0
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
//Evening soup settings
|
||||
//------------------------------------------------------------------------------
|
||||
[plevesoup]
|
||||
fog=50.0 400.0 0.32 0.2 0.35
|
||||
clip=0.25 450.0
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
// Some shapes that must be cached, we don't have day/night versions of these
|
||||
// so everyone just caches this stuff for now.
|
||||
//------------------------------------------------------------------------------
|
||||
[shapes_to_cache]
|
||||
cache=tsphere.bgf
|
||||
cache=tmst_c.bgf
|
||||
cache=shock.bgf
|
||||
cache=exp.bgf
|
||||
cache=spk1.bgf
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Some effects to load, currently we don't have any day/night versions so
|
||||
// everyone just loads this page
|
||||
//------------------------------------------------------------------------------
|
||||
[effects_to_load]
|
||||
//
|
||||
// REMEMBER DO NOT change the numbers of these effects, unfortunately many
|
||||
// of them are embedded as magic numbers in code or resources.
|
||||
//
|
||||
// 9 is light mech damage (internal)
|
||||
psfx9=idam1.pfx
|
||||
// 10 is medium mech damage (internal)
|
||||
psfx10=idam2.pfx
|
||||
// 11 is heavy mech damage (internal)
|
||||
psfx11=idam3.pfx
|
||||
// 12 is critical mech damage (internal)
|
||||
psfx12=idam4.pfx
|
||||
// 13 is mech damage zone "destroyed" (internal)
|
||||
psfx13=idam5.pfx
|
||||
// Special effects to load
|
||||
specialfx3=Chunks
|
||||
specialfx4=MissileLaunch1
|
||||
specialfx5=MissileLaunch2
|
||||
specialfx6=Explosion3
|
||||
specialfx7=MachineGun
|
||||
specialfx8=PPCHit
|
||||
specialfx9=LaserHit
|
||||
specialfx10=MissileHit
|
||||
specialfx11=CannonHit
|
||||
specialfx12=GroundHit
|
||||
specialfx13=MinorHit
|
||||
specialfx14=MajordHit
|
||||
specialfx15=Fireball
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// These are the definitions of the various old-style special effects.
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[Chunks]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=0
|
||||
size=1.5
|
||||
velocity=40.0
|
||||
v_bias=1.1
|
||||
y_off=-1.0
|
||||
cook=3.200 2.3 1.30
|
||||
varience=3.40
|
||||
gravity=34.0
|
||||
cool=0.92 0.050
|
||||
count=12
|
||||
repeats=1
|
||||
|
||||
[MissileLaunch1]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=8.0
|
||||
velocity=15.0
|
||||
v_bias=0.3
|
||||
y_off=-3.0
|
||||
cook=2.200 0.50 0.30
|
||||
varience=0.40
|
||||
gravity=8.0
|
||||
cool=0.80 0.050
|
||||
count=8
|
||||
repeats=1
|
||||
|
||||
[MissileLaunch2]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=4.55
|
||||
velocity=10
|
||||
v_bias=0.4
|
||||
y_off=-3.0
|
||||
cook=1.200 0.90 0.90
|
||||
varience=1.20
|
||||
gravity=6.0
|
||||
cool=0.90 0.050
|
||||
count=8
|
||||
repeats=1
|
||||
|
||||
[Explosion3]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=7.05
|
||||
velocity=3.20
|
||||
v_bias=4.0
|
||||
y_off=-40.0
|
||||
cook=1.200 0.50 0.20
|
||||
varience=1.20
|
||||
gravity=3.0
|
||||
cool=0.982 0.013
|
||||
count=3
|
||||
repeats=1
|
||||
|
||||
|
||||
[MachineGun]
|
||||
texture=NOTEXT
|
||||
type=2
|
||||
size=0
|
||||
velocity=4.50
|
||||
v_bias=0.5
|
||||
y_off=-3.0
|
||||
cook=2.700 0.70 0.00
|
||||
varience=0.50
|
||||
gravity=0.4
|
||||
cool=0.94 0.053
|
||||
count=12
|
||||
repeats=1
|
||||
|
||||
[PPCHit]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=2.9
|
||||
velocity=7.00
|
||||
v_bias=0.5
|
||||
y_off=-3.0
|
||||
cook=0.600 1.70 4.00
|
||||
varience=0.80
|
||||
gravity=4.0
|
||||
cool=0.7 0.083
|
||||
count=5
|
||||
repeats=1
|
||||
|
||||
[LaserHit]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=1.9
|
||||
velocity=3.00
|
||||
v_bias=0.1
|
||||
y_off=-3.0
|
||||
cook=4.600 0.95 0.50
|
||||
varience=0.80
|
||||
gravity=0.5
|
||||
cool=0.7 0.153
|
||||
count=5
|
||||
repeats=1
|
||||
|
||||
[MissileHit]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=12
|
||||
velocity=16.00
|
||||
v_bias=0.2
|
||||
y_off=-3.0
|
||||
cook=4.600 2.00 1.50
|
||||
varience=0.80
|
||||
gravity=0.5
|
||||
cool=0.5 0.353
|
||||
count=9
|
||||
repeats=1
|
||||
|
||||
[CannonHit]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=3
|
||||
velocity=4.00
|
||||
v_bias=0.2
|
||||
y_off=-3.0
|
||||
cook=4.600 2.00 1.20
|
||||
varience=0.80
|
||||
gravity=0.5
|
||||
cool=0.3 0.353
|
||||
count=9
|
||||
repeats=1
|
||||
|
||||
[GroundHit]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=2
|
||||
size=8.3
|
||||
velocity=9.40
|
||||
v_bias=0.01
|
||||
y_off=-1.0
|
||||
cook=1.300 1.00 0.85
|
||||
varience=0.40
|
||||
gravity=0.8
|
||||
cool=0.92 0.05
|
||||
count=8
|
||||
repeats=1
|
||||
|
||||
[MinorHit]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=1
|
||||
size=2.1
|
||||
velocity=1.80
|
||||
v_bias=1.1
|
||||
y_off=-3.0
|
||||
cook=2.900 1.00 0.5
|
||||
varience=0.60
|
||||
gravity=1.8
|
||||
cool=0.80 0.025
|
||||
count=5
|
||||
repeats=1
|
||||
|
||||
[MajorHit]
|
||||
texture=btfx:firesmoke1_scr_tex
|
||||
type=1
|
||||
size=6.1
|
||||
velocity=5.20
|
||||
v_bias=1.0
|
||||
y_off=-3.0
|
||||
cook=2.900 1.00 0.5
|
||||
varience=0.60
|
||||
gravity=1.8
|
||||
cool=0.80 0.025
|
||||
count=4
|
||||
repeats=1
|
||||
|
||||
|
||||
[Fireball]
|
||||
texture=btfx:firesmoke2_scr_tex
|
||||
type=2
|
||||
size=14
|
||||
velocity=18
|
||||
v_bias=0.99
|
||||
y_off=-19.0
|
||||
cook=2.900 0.60 0.1
|
||||
varience=0.50
|
||||
gravity=-1.5
|
||||
cool=0.90 0.023
|
||||
count=12
|
||||
repeats=1
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Day versions of PFX's
|
||||
//------------------------------------------------------------------------------
|
||||
[pfx_day]
|
||||
//
|
||||
// REMEMBER DO NOT change the numbers of these effects, unfortunately many
|
||||
// of them are embedded as magic numbers in code or resources.
|
||||
//
|
||||
// 0 is the lrm smoke trail
|
||||
psfx0=dsrm.pfx
|
||||
// 1 is the mech death/rubble smoke plume
|
||||
psfx1=ddthsmk.pfx
|
||||
// 2 is light mech damage (external)
|
||||
psfx2=ddam1.pfx
|
||||
// 3 is medium mech damage (external)
|
||||
psfx3=ddam2.pfx
|
||||
// 4 is heavy mech damage (external)
|
||||
psfx4=ddam3.pfx
|
||||
// 5 is critical mech damage (external)
|
||||
psfx5=ddam4.pfx
|
||||
// 6 is the effect (currently) used on all projectile guns (external)
|
||||
psfx6=dafc.pfx
|
||||
// 7 is the big explosion used as part of mech death
|
||||
psfx7=dnboom.pfx
|
||||
// 8 is mech damage zone "destroyed" (external)
|
||||
psfx8=ddam5.pfx
|
||||
// 14 is the effect (currently) used on all projectile guns (internal)
|
||||
psfx14=dafc.pfx
|
||||
// 15 is the effect used for truck blowing up
|
||||
psfx15=dtrkboom.pfx
|
||||
// 16 is the effect used for truck burning
|
||||
psfx16=dtrkburn.pfx
|
||||
// 17 is the effect used for building exploding
|
||||
psfx17=dbigboom.pfx
|
||||
// medium fiery explosion
|
||||
psfx18=dmedboom.pfx
|
||||
// Coolant flush
|
||||
psfx19=flush.pfx
|
||||
// small explosion
|
||||
psfx20=dsmlboom.pfx
|
||||
// non fiery smoke
|
||||
psfx21=smlsmoke.pfx
|
||||
// small bright flash
|
||||
psfx22=smlflash.pfx
|
||||
// shockwave
|
||||
psfx23=shkwave.pfx
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Night versions of PFX's
|
||||
//------------------------------------------------------------------------------
|
||||
[pfx_night]
|
||||
//
|
||||
// REMEMBER DO NOT change the numbers of these effects, unfortunately many
|
||||
// of them are embedded as magic numbers in code or resources.
|
||||
//
|
||||
// 0 is the lrm smoke trail
|
||||
psfx0=nsrm.pfx
|
||||
// 1 is the mech death/rubble smoke plume
|
||||
psfx1=ndthsmk.pfx
|
||||
// 2 is light mech damage (external)
|
||||
psfx2=ddam1.pfx
|
||||
// 3 is medium mech damage (external)
|
||||
psfx3=ndam2.pfx
|
||||
// 4 is heavy mech damage (external)
|
||||
psfx4=ndam3.pfx
|
||||
// 5 is critical mech damage (external)
|
||||
psfx5=ndam4.pfx
|
||||
// 6 is the effect (currently) used on all projectile guns (external)
|
||||
psfx6=nafc.pfx
|
||||
// 7 is the big explosion used as part of mech death
|
||||
psfx7=nnboom.pfx
|
||||
// 8 is mech damage zone "destroyed" (external)
|
||||
psfx8=ndam5.pfx
|
||||
// 14 is the effect (currently) used on all projectile guns (internal)
|
||||
psfx14=nafc.pfx
|
||||
// 15 is the effect used for truck blowing up
|
||||
psfx15=ntrkboom.pfx
|
||||
// 16 is the effect used for truck burning
|
||||
psfx16=ntrkburn.pfx
|
||||
// 17 is the effect used for building exploding
|
||||
psfx17=nbigboom.pfx
|
||||
// medium fiery explosion
|
||||
psfx18=nmedboom.pfx
|
||||
// Coolant flush
|
||||
psfx19=flush.pfx
|
||||
// small explosion
|
||||
psfx20=nsmlboom.pfx
|
||||
// non fiery smoke
|
||||
psfx21=smlsmoke.pfx
|
||||
// small bright flash
|
||||
psfx22=smlflash.pfx
|
||||
// shockwave
|
||||
psfx23=shkwave.pfx
|
||||
|
||||
Reference in New Issue
Block a user