sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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#----------------------------------------------------------------
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# Static objects for bt
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#----------------------------------------------------------------
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#
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#
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#----------------------------------------------------------------
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# Compiled symbols
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# HACK - use symbols currently compiled for audio, should have
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# symbols for entire game or separate for models
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#----------------------------------------------------------------
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#
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[include]
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file=audio\symbols.scp
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#
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#----------------------------------------------------------------
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# Explosion Resource Tables
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#----------------------------------------------------------------
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#
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, lzrhiti
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name=LaserExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, ppchiti
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name=PPCExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, canhiti
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name=CanonExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, mslhiti
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name=MissileExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, dam1hiti
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name=Dam1ExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, dam2hiti
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name=Dam2ExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, dam3hiti
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name=Dam3ExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, dam4hiti
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name=Dam4ExplosionResourceTable
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[ExplosionResourceTable]
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table_entry=BoxedSolid::OurCraftMaterial, desthiti
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name=DestroyedExplosionResourceTable
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