sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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[video]
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skeleton=thr.skl
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[collision]
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name=thr_cv.sld
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[gamedata]
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class=MechClassID
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MoverMass=2000.0
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MomentOfInertia=1.75 3.125 1.75
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PositiveLinearDragCoefficients=0.14 0.4 0.07
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NegativeLinearDragCoefficients=0.14 0.2 0.08
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AngularDragCoefficients=0.3 0.5 0.3
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FrictionCoefficient=0.1
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ElasticityCoefficient=0.2
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MinimumBounceSpeed=0.2
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MaxAcceleration=4.8
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AnimationPrefix=thr
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Subsystems=thor.sub
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DamageZones=thor.dmg
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RelativeMechValue=1.0
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[ControlMappings]
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Thrustmaster=thrthr.ctl
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L4=thrl4.ctl
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[animations]
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animationtransition=thrswr.ani
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animation=thrwwl.ani
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animation=thrwwr.ani
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animation=thrwsr.ani
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animation=thrwsl.ani
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animationtransition=thrwrl.ani
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animationtransition=thrwrr.ani
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animation=thrrrl.ani
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animation=thrrrr.ani
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animation=thrrwl.ani
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animation=thrrwr.ani
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animation=thrbmp.ani
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animation=thrbbl.ani
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animation=thrbbr.ani
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animation=thrbsl.ani
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animation=thrbsr.ani
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animationtransition=thrsbl.ani
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animationtransition=thrsbr.ani
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animationtransition=thrswri.ani
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animation=thrwwli.ani
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animation=thrwwri.ani
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animation=thrwsri.ani
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animation=thrwsli.ani
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animationtransition=thrwrli.ani
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animationtransition=thrwrri.ani
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animation=thrrrli.ani
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animation=thrrrri.ani
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animation=thrrwli.ani
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animation=thrrwri.ani
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animation=thrbmpi.ani
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animation=thrbbli.ani
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animation=thrbbri.ani
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animation=thrbsli.ani
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animation=thrbsri.ani
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animationtransition=thrsbli.ani
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animationtransition=thrsbri.ani
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