sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
[MissileLauncher]
|
||||
Type=MissileLauncherClassID
|
||||
StartingTemperature=77.0
|
||||
DegradationTemperature=1000.0
|
||||
FailureTemperature=200.0
|
||||
ThermalConductance=3.55e4
|
||||
ThermalMass=2.37e4
|
||||
WeaponDamagePoints=1.0
|
||||
HeatSink=None
|
||||
AmmoBin=None
|
||||
VoltageSource=None
|
||||
MuzzleVelocity=0.0 5.0 30.0
|
||||
TracerInterval=1
|
||||
ExplosionModelFile=mslhit
|
||||
RechargeRate=2.0
|
||||
DamageAmount=4.0
|
||||
DamageType=ExplosiveDamage
|
||||
WeaponRange=1500
|
||||
HeatCostToFire=1.5e7
|
||||
VitalSubsystem=False
|
||||
ThermalResistivityCoefficient=0.00024
|
||||
MissileCount=2
|
||||
AuxScreenNumber=0
|
||||
AuxScreenLabel=qsrm2.pcc
|
||||
EngScreenLabel=esrm2.pcc
|
||||
MinTimeOfFlight=0.5
|
||||
MinVoltagePercentToFire=0.30
|
||||
MinJamChance=0.05
|
||||
PipPosition=1
|
||||
StartTime=1.0
|
||||
CriticalHitScoreBonus=10
|
||||
Reference in New Issue
Block a user