sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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###################################################################
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# Extended Range Medium Laser Audio Script
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###################################################################
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#
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[macro]
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LaserFireResource=LaserCFire01
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LaserFirePitchOffset=0
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LaserFireComponent=ERMLaserFireComponent
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LaserFireIndex=LaserCFireIndex
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LaserFireResourceSelect=ERMLaserFireResourceSelect
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LaserFireSampleAndHold=ERMLaserFireSampleAndHold
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#
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LaserSustainResource=LaserCSustain01
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LaserSustainComponent=ERMLaserSustainComponent
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LaserSustainIndex=LaserCSustainIndex
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LaserSustainResourceSelect=ERMLaserSustainResourceSelect
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LaserSustainSampleAndHold=ERMLaserSustainSampleAndHold
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#
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LaserReleaseResource=LaserARelease01
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LaserReleaseComponent=ERMLaserReleaseComponent
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LaserReleaseIndex=LaserAReleaseIndex
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LaserReleaseResourceSelect=ERMLaserReleaseResourceSelect
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LaserReleaseSampleAndHold=ERMLaserReleaseSampleAndHold
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#
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LaserChargeResource=LaserACharge01
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LaserChargeComponent=ERMLaserChargeComponent
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LaserChargeIndex=LaserAChargeIndex
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LaserChargeResourceSelect=ERMLaserChargeResourceSelect
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LaserChargeSampleAndHold=ERMLaserChargeSampleAndHold
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#
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LaserLoadedResource=LaserLoaded01
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LaserLoadedComponent=ERMLaserLoadedComponent
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LaserLoadedSequence=ERMLaserLoadedSequence
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#
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LaserTriggerDuringLoadResource=TriggerDuringLoad01
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LaserTriggerDuringLoadComponent=ERMLaserTriggerDuringLoadComponent
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#
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LaserMisfireResource=LaserAMisfire01
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LaserMisfireComponent=ERMLaserMisfireComponent
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#
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LaserSeekLevelResource=BasicBeep02
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LaserSeekLevelComponent=ERMLaserSeekLevelComponent
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[include]
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file=audio\lsrcmp.scp
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