sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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#
###################################################################
# Small AutoCannon Audio Script
###################################################################
#
[macro]
ProjectileFireResource=AutoCannonAction01
ProjectileFireVolume=SmallAutoCannonFireVolume
ProjectileFirePitchOffset=200
ProjectileFireComponent=SmallAutoCannonFireComponent
#
ProjectileLaunchResource=AutoCannonFire01
ProjectileLaunchVolume=SmallAutoCannonLaunchVolume
ProjectileLaunchPitchOffset=200
ProjectileLaunchComponent=SmallAutoCannonLaunchComponent
#
ProjectileLoadingResource=AutoCannonLoading01
ProjectileLoadingComponent=SmallAutoCannonLoadingComponent
#
ProjectileLoadedResource=AutoCannonLoaded01
ProjectileLoadedComponent=SmallAutoCannonLoadedComponent
ProjectileLoadedSequence=SmallAutoCannonLoadedSequence
#
ProjectileTriggerDuringLoadResource=TriggerDuringLoad01
ProjectileTriggerDuringLoadComponent=SmallAutoCannonTriggerDuringLoadComponent
#
ProjectileMisfireResource=AutoCannonMisfire01
ProjectileMisfireComponent=SmallAutoCannonMisfireComponent
ProjectileMisfireSequence=SmallAutoCannonMisfireSequence
#
ProjectileJamResource=AutoCannonJam01
ProjectileJamComponent=SmallAutoCannonJamComponent
ProjectileJamSequence=SmallAutoCannonJamSequence
[include]
file=audio\prjcmp.scp