sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,49 @@
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#
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###################################################################
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# Small Laser Audio Script
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###################################################################
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#
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[macro]
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LaserFireResource=LaserBFire01
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LaserFirePitchOffset=200
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LaserFireComponent=SmallLaserFireComponent
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LaserFireIndex=LaserBFireIndex
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LaserFireResourceSelect=SmallLaserFireResourceSelect
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LaserFireSampleAndHold=SmallLaserFireSampleAndHold
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#
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LaserSustainResource=LaserBSustain01
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LaserSustainComponent=SmallLaserSustainComponent
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LaserSustainIndex=LaserBSustainIndex
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LaserSustainResourceSelect=SmallLaserSustainResourceSelect
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LaserSustainSampleAndHold=SmallLaserSustainSampleAndHold
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#
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LaserReleaseResource=LaserARelease01
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LaserReleaseComponent=SmallLaserReleaseComponent
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LaserReleaseIndex=LaserAReleaseIndex
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LaserReleaseResourceSelect=SmallLaserReleaseResourceSelect
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LaserReleaseSampleAndHold=SmallLaserReleaseSampleAndHold
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#
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LaserChargeResource=LaserACharge01
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LaserChargeComponent=SmallLaserChargeComponent
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LaserChargeIndex=LaserAChargeIndex
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LaserChargeResourceSelect=SmallLaserChargeResourceSelect
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LaserChargeSampleAndHold=SmallLaserChargeSampleAndHold
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#
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LaserLoadedResource=LaserLoaded01
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LaserLoadedComponent=SmallLaserLoadedComponent
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LaserLoadedSequence=SmallLaserLoadedSequence
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#
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LaserTriggerDuringLoadResource=TriggerDuringLoad01
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LaserTriggerDuringLoadComponent=SmallLaserTriggerDuringLoadComponent
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#
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LaserMisfireResource=LaserAMisfire01
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LaserMisfireComponent=SmallLaserMisfireComponent
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#
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LaserSeekLevelResource=BasicBeep02
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LaserSeekLevelComponent=SmallLaserSeekLevelComponent
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[include]
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file=audio\lsrcmp.scp
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