sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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###################################################################
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# SRM Audio Script
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###################################################################
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#
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[macro]
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MissileFireResource=MissileLaunch01
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MissileFirePitchOffset=100
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MissileFireComponent=SRMFireComponent
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#
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MissileLoadingResource=MissileLoading01
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MissileLoadingComponent=SRMLoadingComponent
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#
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MissileLoadedResource=MissileLoaded01
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MissileLoadedComponent=SRMLoadedComponent
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MissileLoadedSequence=SRMLoadedSequence
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#
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MissileTriggerDuringLoadResource=TriggerDuringLoad01
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MissileTriggerDuringLoadComponent=SRMTriggerDuringLoadComponent
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#
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MissileMisfireResource=MissileMisfire01
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MissileMisfireComponent=SRMMisfireComponent
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MissileMisfireSequence=SRMMisfireSequence
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#
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MissileJamResource=MissileJam01
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MissileJamComponent=SRMJamComponent
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MissileJamSequence=SRMJamSequence
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[include]
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file=audio\mslcmp.scp
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