sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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#
###################################################################
# SRM Audio Script
###################################################################
#
[macro]
MissileFireResource=MissileLaunch01
MissileFirePitchOffset=100
MissileFireComponent=SRMFireComponent
#
MissileLoadingResource=MissileLoading01
MissileLoadingComponent=SRMLoadingComponent
#
MissileLoadedResource=MissileLoaded01
MissileLoadedComponent=SRMLoadedComponent
MissileLoadedSequence=SRMLoadedSequence
#
MissileTriggerDuringLoadResource=TriggerDuringLoad01
MissileTriggerDuringLoadComponent=SRMTriggerDuringLoadComponent
#
MissileMisfireResource=MissileMisfire01
MissileMisfireComponent=SRMMisfireComponent
MissileMisfireSequence=SRMMisfireSequence
#
MissileJamResource=MissileJam01
MissileJamComponent=SRMJamComponent
MissileJamSequence=SRMJamSequence
[include]
file=audio\mslcmp.scp