sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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[MissileLauncher]
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Type=MissileLauncherClassID
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StartingTemperature=77.0
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DegradationTemperature=1000.0
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FailureTemperature=2000.0
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ThermalConductance=3.55e4
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ThermalMass=2.37e4
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WeaponDamagePoints=3.0
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HeatSink=None
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AmmoBin=None
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VoltageSource=None
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MuzzleVelocity=0.0 0.0 100.0
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TracerInterval=1
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ExplosionModelFile=mslhit
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RechargeRate=2.0
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DamageAmount=15.0
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DamageType=ExplosiveDamage
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WeaponRange=800.0
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HeatCostToFire=1.5e7
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VitalSubsystem=False
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ThermalResistivityCoefficient=0.00024
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MissileCount=2
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AuxScreenNumber=0
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AuxScreenLabel=qsrm2.pcc
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EngScreenLabel=esrm2.pcc
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MinTimeOfFlight=0.5
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MinVoltagePercentToFire=0.30
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MinJamChance=0.05
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PipPosition=1
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PipColor=0.6 0.4 0.0
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PipExtendedRange=False
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StartTime=1.0
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CriticalHitScoreBonus=0
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