sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# --------------
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# Canyon Scene
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# --------------
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CLIP 2.0 1000.0
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FOG 150.0 1000.0 0.12 0.16 0.20
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BACKGND 0 0 0
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AMBIENT 0.18 0.25 0.3
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// LIGHT 1 1 0.9 -45 -45 0
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LIGHT 5 5 4.9 -45 -45 0
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RETRACE 2
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GEOMETRY it_works
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MATERIAL it_works
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TEXTURE it_works
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// START -162 11 -89 0 0 0
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START 0 0 0 0 0 0
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STATIC rapids1e 1 000 000.4 000 0 180 0
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STATIC rock2s 1 000 000 000 0 180 0
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STATIC tcliffs1 1 000 -15 000 0 180 0
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STATIC tcliffs2 1 000 -15 000 0 180 0
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STATIC riv2all 1 000 -3 000 0 180 0
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// TRACKER MOUSE 1 1
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TRACKER KEYBOARD 0.1 0.1
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// TRACKER THRUSTMASTER 2.0 0.2
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// TRACKER NONE 3.0 2.0
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END
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