sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,79 @@
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DIV-VIZ2
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// file: grass.v2z
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// generated: Mon Sep 12 01:57:07 1994
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// from: Wavefront Object File "grass.obj", and
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// Material Library File "natural.mtl"
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// by: obj2viz (ver 0.76.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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RAMP(NAME=dusty)
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{
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DATA { 0.1, 0.07, 0.02, 0.42, 0.37, 0.3 }
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}
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TEXTURE(NAME=grass_tex)
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{
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MAP {"dnoise"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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TEXTURE(NAME=redrock_tex)
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{
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MAP {"rocknoiz"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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MATERIAL(NAME=redrock_mtl)
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{
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TEXTURE {redrock_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.75, 0.48, 0.43}
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RAMP {dusty}
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} // End of material
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MATERIAL(NAME=grass_mtl)
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{
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TEXTURE {grass_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.75, 0.48, 0.43}
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RAMP {dusty}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=grass_mtl;
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VERTEX=2D_TEXTURE;
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)
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{
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PMESH {
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VERTEX_POOL {
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{50, 0.001315, 50, 1, 1}
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{50, -0.001315, -50, 1, 0}
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{-50, -0.001315, -50, 0, 0}
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{-50, 0.001315, 50, 0, 1}
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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