sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
+46
View File
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DIV-VIZ2
// file: vtex.vmf
// generated: Mon Apr 17 17:22:18 1995
// from: Wavefront Object File "dummy", and
// Material Library File "vtex.mtl"
// by: mtl2vmf (ver 0.25.01)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
FILETYPE=MATERIAL;
)
{
}
TEXTURE(
NAME=rocknoiz_tex;
)
{
MAP {"dnoise"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
RAMP(NAME=softer)
{
// DATA { 0.3, 0.4, 0.219, 0.9, 0.73, 0.645 }
DATA { 0.2, 0.35, 0.25, 0.9, 0.7, 0.6 }
} // End of ramp
RAMP(NAME=fiery)
{
DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 }
} // End of ramp
MATERIAL(
NAME=rocktex_mtl;
)
{
TEXTURE {"rocknoiz_tex"}
AMBIENT {1, 1, 1}
DIFFUSE {1, 1, 1}
RAMP { softer }
} // End of material