sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,46 @@
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DIV-VIZ2
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// file: vtex.vmf
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// generated: Mon Apr 17 17:22:18 1995
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// from: Wavefront Object File "dummy", and
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// Material Library File "vtex.mtl"
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// by: mtl2vmf (ver 0.25.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=rocknoiz_tex;
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)
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{
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MAP {"dnoise"}
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MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
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MAGNIFY {BILINEAR}
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} // End of texture
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RAMP(NAME=softer)
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{
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// DATA { 0.3, 0.4, 0.219, 0.9, 0.73, 0.645 }
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DATA { 0.2, 0.35, 0.25, 0.9, 0.7, 0.6 }
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} // End of ramp
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RAMP(NAME=fiery)
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{
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DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 }
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} // End of ramp
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MATERIAL(
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NAME=rocktex_mtl;
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)
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{
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TEXTURE {"rocknoiz_tex"}
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AMBIENT {1, 1, 1}
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DIFFUSE {1, 1, 1}
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RAMP { softer }
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} // End of material
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