sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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glomm.exe generic.svt /mode 0x0 gen1.svt /mode 0x1 gen2.svt /mode 0x2 gen3.svt
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img2svt *.sgi
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call glomthor.bat
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call glomvult.bat
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call glomgen.bat
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copy thorall.svt \dpl3rls\texture
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copy vultall.svt \dpl3rls\texture
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copy generic.svt \dpl3rls\texture
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copy rocknoiz.svt \dpl3rls\texture
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pazchang -fb2 *.v2z
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copy *.b2z \dpl3rls\geometry
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copy *.scn \dpl3rls\scenes
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glomm.exe generic.svt /m:0 gen1.svt /m:1 gen2.svt /m:2 gen3.svt
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img2svt *.sgi
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call glomgen.bat
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copy generic.svt \dpl3rls\texture
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[edit-]
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screen=80 50
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toggles=1 1 0 1 0 0
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srch=
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src=
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rpl=
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file=c:\convert\btech\gentex\make.bat 1 1 1 1
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[brief]
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file=c:\convert\btech\gentex\make.bat 1 1 1 1 1 47 78 1 c=0
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[shared-]
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pmark=c:\convert\btech\gentex\make.bat 1 1
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[brief-scrap]
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0 3
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pazchang -fb2 *.v2z
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[end-brief-scrap]
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