sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
@@ -0,0 +1,3 @@
glomm.exe vultall.svt /m:0 vult1.svt /m:1 vult2.svt /m:2 vult3.svt /m:3 vult4.svt /m:6 vultcol.svt

@@ -0,0 +1,9 @@
CLIP 0.5 2000.0
FOG 45.0 1900.0 0.01 0.01 0.01
BACKGND 0.01 0.01 0.01
AMBIENT 0.41 0.41 0.41
LIGHT 0.95 0.75 0.75 40 60 20
STATIC madmat 1 0 -100.1 -10 0 000 0
STATIC madcat 1 0 3.1 -10 0 000 0

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DIV-VIZ2
// file: madcat.v2z
// generated: Mon Sep 19 20:45:08 1994
// from: Wavefront Object File "madcat.obj", and
// Material Library File "mechskin.mtl"
// by: obj2viz (ver 0.76.01)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
TEXTURE(NAME=gen2_tex)
{
MAP {"generic"}
MINIFY {BILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=gen1_tex)
{
MAP {"generic"}
MINIFY {POINT_SAMPLED} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad1_tex)
{
MAP {"madall"}
MINIFY {POINT_SAMPLED} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=gen3_tex)
{
MAP {"generic"}
MINIFY {TRILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad2_tex)
{
MAP {"madall"}
MINIFY {BILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad3_tex)
{
MAP {"madall"}
MINIFY {TRILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad4_tex)
{
MAP {"madall"}
MINIFY {MIP_MAP_LINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=color_tex)
{
MAP {"madall"}
MINIFY {MIP_MAP_QUADLINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
MATERIAL(NAME=gen2_mtl)
{
TEXTURE {gen2_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.6557, 0.4636, 0.1666}
} // End of material
MATERIAL(NAME=gen1_mtl)
{
TEXTURE {gen1_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.6557, 0.4636, 0.1666}
} // End of material
MATERIAL(NAME=blakskn_mtl)
{
AMBIENT {0, 0, 0}
DIFFUSE {0, 0, 0}
} // End of material
MATERIAL(NAME=mad1_mtl)
{
TEXTURE {mad1_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.6557, 0.4636, 0.1666}
} // End of material
MATERIAL(NAME=gen3_mtl)
{
TEXTURE {gen3_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.6557, 0.4636, 0.1666}
} // End of material
MATERIAL(NAME=mad2_mtl)
{
TEXTURE {mad2_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.6557, 0.4636, 0.1666}
} // End of material
MATERIAL(NAME=mad3_mtl)
{
TEXTURE {mad3_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.6557, 0.4636, 0.1666}
} // End of material
MATERIAL(NAME=mad4_mtl)
{
TEXTURE {mad4_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.6557, 0.4636, 0.1666}
} // End of material
MATERIAL(NAME=color_mtl)
{
TEXTURE {color_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.5633, 0.469, 0}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=blakskn_mtl;
)
{
PMESH {
VERTEX_POOL {
{-2.40032, 1.10548, 1.54106}
{-2.40016, 1.10534, 1.27859}
{-1.83094, 1.67456, 1.27862}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
}
} // End of pmesh
} // End of patch
} // End of object

@@ -0,0 +1,7 @@
img2svt *.sgi
call glommad.bat
copy vultall.svt \dpl3rls\texture
pazchang -fb2 *.v2z
copy *.b2z \dpl3rls\geometry
copy *.scn \dpl3rls\scenes

+3
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glomm.exe madall.svt /m:0 mad1.svt /m:1 mad2.svt /m:2 mad3.svt /m:3 mad4.svt /m:6 madcol.svt

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CLIP 0.5 2000.0
FOG 45.0 1900.0 0.01 0.01 0.01
BACKGND 0.01 0.01 0.01
AMBIENT 0.41 0.31 0.21
LIGHT 0.95 0.75 0.75 40 60 20
STATIC madmat 1 0 -100.1 -10 0 000 0
STATIC madcat 1 0 3.1 -10 0 000 0

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+156
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DIV-VIZ2
// file: madcat.v2z
// generated: Mon Sep 19 20:45:08 1994
// from: Wavefront Object File "madcat.obj", and
// Material Library File "mechskin.mtl"
// by: obj2viz (ver 0.76.01)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
TEXTURE(NAME=gen2_tex)
{
MAP {"generic"}
MINIFY {BILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=gen1_tex)
{
MAP {"generic"}
MINIFY {POINT_SAMPLED} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad1_tex)
{
MAP {"madall"}
MINIFY {POINT_SAMPLED} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=gen3_tex)
{
MAP {"generic"}
MINIFY {TRILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad2_tex)
{
MAP {"madall"}
MINIFY {BILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad3_tex)
{
MAP {"madall"}
MINIFY {TRILINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=mad4_tex)
{
MAP {"madall"}
MINIFY {MIP_MAP_LINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
TEXTURE(NAME=color_tex)
{
MAP {"madall"}
MINIFY {MIP_MAP_QUADLINEAR} // alternate meaning
MAGNIFY {POINT_SAMPLED}
} // End of texture
MATERIAL(NAME=gen2_mtl)
{
TEXTURE {gen2_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=gen1_mtl)
{
TEXTURE {gen1_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=blakskn_mtl)
{
AMBIENT {0, 0, 0}
DIFFUSE {0, 0, 0}
} // End of material
MATERIAL(NAME=mad1_mtl)
{
TEXTURE {mad1_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=gen3_mtl)
{
TEXTURE {gen3_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=mad2_mtl)
{
TEXTURE {mad2_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=mad3_mtl)
{
TEXTURE {mad3_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=mad4_mtl)
{
TEXTURE {mad4_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.4857, 0.3136, 0.1666}
} // End of material
MATERIAL(NAME=color_mtl)
{
TEXTURE {color_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.5633, 0.319, 0}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=blakskn_mtl;
)
{
PMESH {
VERTEX_POOL {
{-2.40032, 1.10548, 1.54106}
{-2.40016, 1.10534, 1.27859}
{-1.83094, 1.67456, 1.27862}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
}
} // End of pmesh
} // End of patch
} // End of object

+7
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img2svt *.sgi
call glommad.bat
copy madall.svt \dpl3rls\texture
pazchang -fb2 *.v2z
copy *.b2z \dpl3rls\geometry
copy *.scn \dpl3rls\scenes

+43
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@@ -0,0 +1,43 @@
[edit-]
screen=80 50
toggles=1 1 0 1 0 0
srch=col
src=.46
rpl=.31
file=c:\convert\btech\madcat\madmat.v2z 1 39 21 79
[brief]
file=c:\convert\btech\madcat\madmat.v2z 1 39 21 79 1 47 78 1 c=0
[shared-]
pmark=c:\convert\btech\madcat\madmat.v2z 21 79
[brief-scrap]
0 3
STATIC madcat 1 0 3.1 -10 0 000 0
[end-brief-scrap]
[brief-history]
[translate]::[ Pattern: ]
.46
.65
.72
.58
vult
[translate]::[Replacement: ]
.31
.48
.65
.72
mad
[edit_file]::[File: ]
madcat.scn
madcat.v2z
madmat.v2z
glommad.bat
[search_fwd]::[ Search for: ]
col
leg
mech
mechc
color
mcolor
[end-brief-history]