sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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glomm.exe vultall.svt /m:0 vult1.svt /m:1 vult2.svt /m:2 vult3.svt /m:3 vult4.svt /m:6 vultcol.svt
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@@ -0,0 +1,9 @@
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CLIP 0.5 2000.0
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FOG 45.0 1900.0 0.01 0.01 0.01
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BACKGND 0.01 0.01 0.01
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AMBIENT 0.41 0.41 0.41
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LIGHT 0.95 0.75 0.75 40 60 20
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STATIC madmat 1 0 -100.1 -10 0 000 0
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STATIC madcat 1 0 3.1 -10 0 000 0
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,156 @@
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DIV-VIZ2
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// file: madcat.v2z
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// generated: Mon Sep 19 20:45:08 1994
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// from: Wavefront Object File "madcat.obj", and
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// Material Library File "mechskin.mtl"
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// by: obj2viz (ver 0.76.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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TEXTURE(NAME=gen2_tex)
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{
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MAP {"generic"}
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MINIFY {BILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=gen1_tex)
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{
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MAP {"generic"}
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MINIFY {POINT_SAMPLED} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad1_tex)
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{
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MAP {"madall"}
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MINIFY {POINT_SAMPLED} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=gen3_tex)
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{
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MAP {"generic"}
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MINIFY {TRILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad2_tex)
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{
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MAP {"madall"}
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MINIFY {BILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad3_tex)
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{
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MAP {"madall"}
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MINIFY {TRILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad4_tex)
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{
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MAP {"madall"}
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MINIFY {MIP_MAP_LINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=color_tex)
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{
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MAP {"madall"}
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MINIFY {MIP_MAP_QUADLINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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MATERIAL(NAME=gen2_mtl)
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{
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TEXTURE {gen2_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.6557, 0.4636, 0.1666}
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} // End of material
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MATERIAL(NAME=gen1_mtl)
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{
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TEXTURE {gen1_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.6557, 0.4636, 0.1666}
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} // End of material
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MATERIAL(NAME=blakskn_mtl)
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{
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AMBIENT {0, 0, 0}
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DIFFUSE {0, 0, 0}
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} // End of material
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MATERIAL(NAME=mad1_mtl)
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{
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TEXTURE {mad1_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.6557, 0.4636, 0.1666}
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} // End of material
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MATERIAL(NAME=gen3_mtl)
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{
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TEXTURE {gen3_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.6557, 0.4636, 0.1666}
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} // End of material
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MATERIAL(NAME=mad2_mtl)
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{
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TEXTURE {mad2_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.6557, 0.4636, 0.1666}
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} // End of material
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MATERIAL(NAME=mad3_mtl)
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{
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TEXTURE {mad3_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.6557, 0.4636, 0.1666}
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} // End of material
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MATERIAL(NAME=mad4_mtl)
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{
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TEXTURE {mad4_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.6557, 0.4636, 0.1666}
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} // End of material
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MATERIAL(NAME=color_mtl)
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{
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TEXTURE {color_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.5633, 0.469, 0}
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} // End of material
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OBJECT(
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)
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{
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PATCH(
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F_MATERIAL=blakskn_mtl;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-2.40032, 1.10548, 1.54106}
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{-2.40016, 1.10534, 1.27859}
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{-1.83094, 1.67456, 1.27862}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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}
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} // End of pmesh
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} // End of patch
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} // End of object
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@@ -0,0 +1,7 @@
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img2svt *.sgi
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call glommad.bat
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copy vultall.svt \dpl3rls\texture
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pazchang -fb2 *.v2z
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copy *.b2z \dpl3rls\geometry
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copy *.scn \dpl3rls\scenes
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@@ -0,0 +1,3 @@
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glomm.exe madall.svt /m:0 mad1.svt /m:1 mad2.svt /m:2 mad3.svt /m:3 mad4.svt /m:6 madcol.svt
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@@ -0,0 +1,9 @@
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CLIP 0.5 2000.0
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FOG 45.0 1900.0 0.01 0.01 0.01
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BACKGND 0.01 0.01 0.01
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AMBIENT 0.41 0.31 0.21
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LIGHT 0.95 0.75 0.75 40 60 20
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STATIC madmat 1 0 -100.1 -10 0 000 0
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STATIC madcat 1 0 3.1 -10 0 000 0
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File diff suppressed because it is too large
Load Diff
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@@ -0,0 +1,156 @@
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DIV-VIZ2
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// file: madcat.v2z
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// generated: Mon Sep 19 20:45:08 1994
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// from: Wavefront Object File "madcat.obj", and
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// Material Library File "mechskin.mtl"
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// by: obj2viz (ver 0.76.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:02;
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UNIT=MM;
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SCALE=1000.0;
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FILETYPE=GEOMETRY
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)
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{
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}
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TEXTURE(NAME=gen2_tex)
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{
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MAP {"generic"}
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MINIFY {BILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=gen1_tex)
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{
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MAP {"generic"}
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MINIFY {POINT_SAMPLED} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad1_tex)
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{
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MAP {"madall"}
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MINIFY {POINT_SAMPLED} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=gen3_tex)
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{
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MAP {"generic"}
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MINIFY {TRILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad2_tex)
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{
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MAP {"madall"}
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MINIFY {BILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad3_tex)
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{
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MAP {"madall"}
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MINIFY {TRILINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=mad4_tex)
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{
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MAP {"madall"}
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MINIFY {MIP_MAP_LINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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TEXTURE(NAME=color_tex)
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{
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MAP {"madall"}
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MINIFY {MIP_MAP_QUADLINEAR} // alternate meaning
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MAGNIFY {POINT_SAMPLED}
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} // End of texture
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||||
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||||
MATERIAL(NAME=gen2_mtl)
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||||
{
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||||
TEXTURE {gen2_tex}
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||||
AMBIENT {0, 0, 0}
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||||
DIFFUSE {0.4857, 0.3136, 0.1666}
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||||
} // End of material
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||||
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||||
MATERIAL(NAME=gen1_mtl)
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{
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||||
TEXTURE {gen1_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=blakskn_mtl)
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{
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AMBIENT {0, 0, 0}
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DIFFUSE {0, 0, 0}
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} // End of material
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||||
MATERIAL(NAME=mad1_mtl)
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{
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||||
TEXTURE {mad1_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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||||
MATERIAL(NAME=gen3_mtl)
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{
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TEXTURE {gen3_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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||||
} // End of material
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||||
MATERIAL(NAME=mad2_mtl)
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{
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||||
TEXTURE {mad2_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=mad3_mtl)
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{
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TEXTURE {mad3_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=mad4_mtl)
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{
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TEXTURE {mad4_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.4857, 0.3136, 0.1666}
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} // End of material
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MATERIAL(NAME=color_mtl)
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{
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TEXTURE {color_tex}
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AMBIENT {0, 0, 0}
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DIFFUSE {0.5633, 0.319, 0}
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} // End of material
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OBJECT(
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)
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||||
{
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PATCH(
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F_MATERIAL=blakskn_mtl;
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)
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{
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PMESH {
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||||
VERTEX_POOL {
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{-2.40032, 1.10548, 1.54106}
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{-2.40016, 1.10534, 1.27859}
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{-1.83094, 1.67456, 1.27862}
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}
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CONNECTION_LIST (PCOUNT=3) {
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{0, 1, 2}
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}
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||||
} // End of pmesh
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||||
} // End of patch
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} // End of object
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@@ -0,0 +1,7 @@
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img2svt *.sgi
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call glommad.bat
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copy madall.svt \dpl3rls\texture
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pazchang -fb2 *.v2z
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copy *.b2z \dpl3rls\geometry
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copy *.scn \dpl3rls\scenes
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@@ -0,0 +1,43 @@
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[edit-]
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screen=80 50
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toggles=1 1 0 1 0 0
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srch=col
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src=.46
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rpl=.31
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file=c:\convert\btech\madcat\madmat.v2z 1 39 21 79
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[brief]
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file=c:\convert\btech\madcat\madmat.v2z 1 39 21 79 1 47 78 1 c=0
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[shared-]
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pmark=c:\convert\btech\madcat\madmat.v2z 21 79
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[brief-scrap]
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0 3
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STATIC madcat 1 0 3.1 -10 0 000 0
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[end-brief-scrap]
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[brief-history]
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[translate]::[ Pattern: ]
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.46
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.65
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.72
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.58
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vult
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[translate]::[Replacement: ]
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.31
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.48
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.65
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.72
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mad
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[edit_file]::[File: ]
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madcat.scn
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madcat.v2z
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madmat.v2z
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glommad.bat
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[search_fwd]::[ Search for: ]
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col
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leg
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mech
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mechc
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color
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mcolor
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[end-brief-history]
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Reference in New Issue
Block a user