sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,61 @@
|
||||
DIV-VIZ2
|
||||
|
||||
// file: clouds.v2z
|
||||
// generated: Sun Mar 5 05:30:21 1995
|
||||
// from: Wavefront Object File "clouds.obj", and
|
||||
// Material Library File ""
|
||||
// by: OBJ2VIZ (ver 0.79.10)
|
||||
// written: by Ken Olsen
|
||||
|
||||
HEADER(
|
||||
VERSION=02:02;
|
||||
UNIT=MM;
|
||||
SCALE=1000.0;
|
||||
FILETYPE=GEOMETRY
|
||||
)
|
||||
{
|
||||
}
|
||||
RAMP(NAME=clouds)
|
||||
{
|
||||
DATA { 0.1, 0.1, 0.2, 0.99, 0.99, 0.99 }
|
||||
}
|
||||
|
||||
TEXTURE(NAME=clouds_tex)
|
||||
{
|
||||
MAP {"dnoise"}
|
||||
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
|
||||
MAGNIFY {BILINEAR}
|
||||
} // End of texture
|
||||
|
||||
MATERIAL(NAME=clouds_mtl)
|
||||
{
|
||||
TEXTURE {clouds_tex}
|
||||
AMBIENT {1.5, 1.5, 2.0 }
|
||||
DIFFUSE {0.5, 0.5, 0.5}
|
||||
SPECULAR {0.2, 0.2, 0.2, 10}
|
||||
RAMP {clouds}
|
||||
} // End of material
|
||||
|
||||
|
||||
OBJECT(
|
||||
)
|
||||
{
|
||||
PATCH(
|
||||
F_MATERIAL=clouds_mtl;
|
||||
VERTEX=2D_TEXTURE;
|
||||
)
|
||||
{
|
||||
PMESH {
|
||||
VERTEX_POOL {
|
||||
{-125, 0.00, 125, 0, 8}
|
||||
{-125, -0.00, -125, 0, 0}
|
||||
{125, -0.00, -125, 8, 0}
|
||||
{125, 0.00 125, 8, 8}
|
||||
}
|
||||
CONNECTION_LIST (PCOUNT=4) {
|
||||
{0, 1, 2, 3}
|
||||
}
|
||||
} // End of pmesh
|
||||
} // End of patch
|
||||
} // End of object
|
||||
|
||||
Reference in New Issue
Block a user