sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* PROJECT: DVS
|
||||
* SUBSYSTEM: vl
|
||||
* MODULE: basictypes.h
|
||||
*
|
||||
* File: $RCSfile: basictypes.h,v $
|
||||
* Revision: $Revision: 1.1 $
|
||||
* Date: $Date: 1993/07/12 08:12:20 $
|
||||
* Author: $Author: john $
|
||||
* RCS Ident: $Id: basictypes.h,v 1.1 1993/07/12 08:12:20 john Exp $
|
||||
*
|
||||
* FUNCTION:
|
||||
*
|
||||
* This file contains the lowest level definitions needed by
|
||||
* the vl library.
|
||||
*
|
||||
* $Log: basictypes.h,v $
|
||||
* Revision 1.1 1993/07/12 08:12:20 john
|
||||
* Initial revision
|
||||
*
|
||||
* Revision 1.3 1992/08/19 11:50:24 jeff
|
||||
* got rid of temporary bodge definition of agentlist now i've got the real thing.
|
||||
*
|
||||
* Revision 1.2 1992/07/27 13:30:38 jon
|
||||
* Temporary fix. AgentList is uint32 not void type.
|
||||
*
|
||||
* Revision 1.1 1992/07/27 12:24:20 jeff
|
||||
* Initial revision
|
||||
*
|
||||
*
|
||||
* Copyright (c) 1992 Division Ltd.
|
||||
*
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* This Document may not, in whole or in part, be copied,
|
||||
* photocopied, reproduced, translated, or reduced to any
|
||||
* electronic medium or machine readable form without prior
|
||||
* written consent from Division Ltd.
|
||||
*/
|
||||
#ifndef _BASIC_TYPES_H
|
||||
#define _BASIC_TYPES_H
|
||||
|
||||
|
||||
/*
|
||||
* mangle the basictypes.def file to get machine specific low level
|
||||
* definitions for all our basic types.
|
||||
*/
|
||||
#define DEF_TYPE(a,b,c) typedef c b;
|
||||
#include "basictyp.def"
|
||||
#undef DEF_TYPE
|
||||
|
||||
/*
|
||||
* generate an enum list of all the symbolic values for the types.
|
||||
*/
|
||||
#define DEF_TYPE(a,b,c) a,
|
||||
typedef enum BasicType {
|
||||
#include "basictyp.def"
|
||||
LAST_TYPE
|
||||
} BasicType;
|
||||
#undef DEF_TYPE
|
||||
#define BASIC_TYPE_CNT ((int)LAST_TYPE)
|
||||
|
||||
typedef char *String;
|
||||
|
||||
/*
|
||||
* A structure to define the names etc of the basic types for internal
|
||||
* use.
|
||||
*/
|
||||
typedef struct TypeSpec{
|
||||
int8 endian16[3];
|
||||
int8 endian32[5];
|
||||
struct {
|
||||
String name;
|
||||
uint32 size;
|
||||
uint32 alignment;
|
||||
}Sizes[BASIC_TYPE_CNT];
|
||||
} *TypeSpec;
|
||||
|
||||
extern void GenBasicTypes(TypeSpec spec);
|
||||
|
||||
#endif /* _BASIC_TYPES_H */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user