sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,11 @@
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#include <stdio.h>
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#include <stdlib.h>
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int main ( int argc, char **argv )
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{
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float t;
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sscanf ( argv[1], "%f", &t );
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printf ( "0x%x\n", *(int *) &t );
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}
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