sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# ##############################################################
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#
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# makefile for WATCOM C to generate PC-interface dView example
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#
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#
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BIN=$(WATCOM)\bin
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DVINC=..\libdpl
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DVLIB=..\libdpl
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CFLAGS= -zp4 -ei -7 -dDVIEW=1 -DMS_DOS=1 -i=$(WATCOM)\h;$(DVINC)
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.c.obj:
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$(BIN)\wcc386 $(CFLAGS) $<
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.obj.exe:
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$(BIN)b\wcl386 -l=386 $*.obj startdpl.obj kamera.obj spline.obj $(DVLIB)\libdpl.lib
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O=.obj
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testf15.exe: testf15.obj testf15.c startdpl.obj spline.obj $(DVLIB)\libdpl.lib
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spin.exe: spin.obj spin.c spline.obj startdpl.obj $(DVLIB)\libdpl.lib
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tanks.exe: tanks.obj tanks.c camera.obj spline.obj startdpl.obj $(DVLIB)\libdpl.lib
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tankfog.exe: tankfog.obj tankfog.c camera.obj spline.obj startdpl.obj $(DVLIB)\libdpl.lib
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flyk.exe: flyk.obj flyk.c kamera.obj spline.obj startdpl.obj $(DVLIB)\libdpl.lib
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test.exe: test.obj test.c $(DVLIB)\libdpl.lib
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glomm.exe: glomm.obj glomm.c
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$(BIN)b\wcl386 -l=386 $*.obj
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