sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#ifdef startup_h
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#else
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#define startup_h
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extern int x_size, y_size;
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extern float near_clip, far_clip;
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extern dpl_ZONE *initialize_eyes ( int stereo, dpl_VIEW **eye, dpl_VIEW **rye, float fog );
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extern dpl_ZONE *initialize_all ( char *arg, int stereo, dpl_VIEW **eye, dpl_VIEW **rye, float fog );
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#endif
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