sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
+26
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#include <stdio.h>
#include <math.h>
int main ( int argc, char **argv )
{
float k, scale=1.0f, gamma=1.7f;
int i, o;
printf ( "int gamma_2point2[256] = \n {");
for (i=0; i<256; i++ ) {
k = scale * (1023.0 / pow(255.0,1.0/gamma));
o = (int) (k * (pow((float)i,1.0/gamma)));
printf (" %d", o );
if (i==255)
printf ( " };\n");
else if ((i&7)==7)
printf(",\n ");
else
printf (",");
}
return 1;
}