sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,26 @@
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#include <stdio.h>
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#include <math.h>
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int main ( int argc, char **argv )
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{
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float k, scale=1.0f, gamma=1.7f;
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int i, o;
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printf ( "int gamma_2point2[256] = \n {");
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for (i=0; i<256; i++ ) {
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k = scale * (1023.0 / pow(255.0,1.0/gamma));
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o = (int) (k * (pow((float)i,1.0/gamma)));
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printf (" %d", o );
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if (i==255)
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printf ( " };\n");
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else if ((i&7)==7)
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printf(",\n ");
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else
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printf (",");
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}
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return 1;
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}
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