sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
+17
View File
@@ -0,0 +1,17 @@
#ifndef camera_h
#define camera_h
#include "dpltypes.h"
extern void camera_move ( dpl_VIEW *eye,
char *spline_file,
dpl_POINT look_at_point,
float scale_fac,
float dt );
extern void camera_move_kbd ( dpl_VIEW *eye,
char *spline_file,
dpl_POINT look_at_point,
float scale_fac,
float dt );
#endif