sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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/*{{{ spline types*/
typedef struct s_cntl_point {
int knot_id; /* checking */
float pos[3];
float vel[3];
float ang[3];
float rot[3];
float x_pos_cubic[4];
float y_pos_cubic[4];
float z_pos_cubic[4];
float x_rot_cubic[4];
float y_rot_cubic[4];
float z_rot_cubic[4];
struct s_cntl_point *next;
struct s_cntl_point *prev;
} cntl_point;
extern float eval ( float *coeffs, float t );
extern cntl_point *walk_spline ( cntl_point *v, float *t, float dt );
extern cntl_point *init_splines ( char *fname );
/*}}} */