sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# --------------------------
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# Hull Pressure Demo Scene
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# --------------------------
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CLIP 1.0 510.0
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FOG 28.0 400.0 0.0 0.1525 0.153
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//FOG 10.0 400.0 0.0 0.4 0.4
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//(ntsc)FOG 50.0 600.0 0.0 0.45 0.35
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BACKGND 0.1 0.6 0.6
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AMBIENT 0.1 0.1 0.3
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//LIGHT 0.32 0.5 0.35 -45 235 0
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LIGHT 0.9 0.99 0.99 -45 235 0
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//LIGHT 0.880 0.876870 0.876860 0 0 0
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//LIGHT 0.880 0.876870 0.876860 90 0 0
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//LIGHT 0.880 0.876870 0.876860 180 0 0
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//LIGHT 0.880 0.876870 0.876860 -90 0 0
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//LIGHT 0.880 0.876870 0.876860 0 90 0
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//LIGHT 0.880 0.876870 0.876860 0 -90 0
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GEOMETRY .\video
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MATERIAL .\video
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TEXTURE .\video
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START 0 0 0 -11 926 0
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KEYRATE 0.080 0.1
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RETRACE 2
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STATIC dbf 1.00 0 0 0 0 4 10
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//TRACKER MOUSE 0.1 0.1
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TRACKER KEYBOARD 0.3 0.1
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// TRACKER THRUSTMASTER 3.0 2.0
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// TRACKER NONE 3.0 2.0
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END
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