sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# --------------------------
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# Hull Pressure Demo Scene
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# --------------------------
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VIEWANGLE 60.0
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CLIP 1.0 1600.0
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FOG 150.0 1600.0 0.0 0.4 0.4
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//FOG 10.0 400.0 0.0 0.4 0.4
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//(ntsc)FOG 50.0 600.0 0.0 0.25 0.25
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BACKGND 0.1 0.6 0.6
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AMBIENT 0.3 0.4 0.5
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LIGHT 0.8 0.8 0.8 -45 45 0
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//LIGHT 0.880 0.876870 0.876860 0 0 0
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//LIGHT 0.880 0.876870 0.876860 90 0 0
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//LIGHT 0.880 0.876870 0.876860 180 0 0
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//LIGHT 0.880 0.876870 0.876860 -90 0 0
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//LIGHT 0.880 0.876870 0.876860 0 90 0
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//LIGHT 0.880 0.876870 0.876860 0 -90 0
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GEOMETRY .\video
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MATERIAL .\video
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TEXTURE .\video
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START 240 0 -440 0 0 0
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KEYRATE 0.10 0.1
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RETRACE 2
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//STATIC seaover 1 0 155 0 0 0 0
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//STATIC seaunder 1 0 115 0 0 0 0
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STATIC rigpart 1 0 0 0 0 0 0
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STATIC shippart 1 0 0 0 0 0 0
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STATIC citypart 1 0 0 0 0 0 0
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// TRACKER MOUSE 1 1
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//TRACKER KEYBOARD 0.1 0.1
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// TRACKER THRUSTMASTER 3.0 2.0
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//TRACKER NONE 3.0 2.0
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END
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