sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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# ----------------------
# Milestone Demo Scene
# ----------------------
CLIP 1 500.0
// xFOG 60.0 600.0 0.42528 0.2110431 0.10710202
// FOG 400.0 500.0 0.132528 0.11110431 0.10710202
BACKGND 0.0 0.0 0.0
LIGHT 0.999 0.999 0.999 0 0 0
// AMBIENT 0.999 0.999 0.999
START -1.4 0 7.4 0 0 0
KEYRATE 0.6 0.2
GEOMETRY ..\GEOMETRY
MATERIAL ..\GEOMETRY
TEXTURE ..\TEXTURE
STATIC bars43 1 0 0 -20 000 180 000
// STATIC bars43 10 0 0 -50 000 180 000
END
// type 0 == poly
// type 1 == sphere
// type 2 == cooked sphere
// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
// vertical_bias, switch_off, cook_r, cook_g, cook_b,
// variance, gravity, cool, ocool, fragments, repetitions );