sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,30 @@
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# ----------------------
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# Milestone Demo Scene
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# ----------------------
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CLIP 1 500.0
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// xFOG 60.0 600.0 0.42528 0.2110431 0.10710202
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// FOG 400.0 500.0 0.132528 0.11110431 0.10710202
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BACKGND 0.0 0.0 0.0
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LIGHT 0.999 0.999 0.999 0 0 0
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// AMBIENT 0.999 0.999 0.999
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START -1.4 0 7.4 0 0 0
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KEYRATE 0.6 0.2
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GEOMETRY ..\GEOMETRY
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MATERIAL ..\GEOMETRY
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TEXTURE ..\TEXTURE
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STATIC bars43 1 0 0 -20 000 180 000
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// STATIC bars43 10 0 0 -50 000 180 000
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END
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// type 0 == poly
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// type 1 == sphere
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// type 2 == cooked sphere
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// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
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// vertical_bias, switch_off, cook_r, cook_g, cook_b,
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// variance, gravity, cool, ocool, fragments, repetitions );
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