sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,80 @@
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@echo off
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rem bldmod.bat
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if not "%1"=="" goto build
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set c1=GRASS
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echo.
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if "%c1%"=="ARENA" echo usage: bldmod trk1 trk trkdead
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if "%c1%"=="GRASS" echo usage: bldmod hummer hummd trk trkdead
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if "%c1%"=="SNOW" echo usage: bldmod object solid
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echo.
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goto end
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:build
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set f1=%1.mod
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if exist %f1% goto error
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rem
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echo building %f1% (you must edit file and remove unwanted lines)
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rem
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rem goto %c1% (this should work, but it doesn't)
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goto GRASS
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:ARENA
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echo [video]>%f1%
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echo object=%1.bgf %1_FR.bgf>>%f1%
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echo rubble=%1d.bgf %1d_FR.bgf>>%f1%
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echo.>>%f1%
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echo [collision]>>%f1%
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echo name=%1_cv.sld>>%f1%
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echo.>>%f1%
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echo [gamedata]>>%f1%
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echo // you must delete one of these:>>%f1%
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echo class=UnscalableTerrainClassID>>%f1%
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echo class=CulturalIconClassID>>%f1%
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echo DamageZones=%2.dmg>>%f1%
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echo StoppingCollisionVolume=0>>%f1%
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echo ExplosionModelFile=%3>>%f1%
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echo TimeDelay=0.5>>%f1%
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echo CrunchExplosionModelFile=stephit>>%f1%
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goto DONE
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:GRASS
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echo [video]>%f1%
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echo object=%1.bgf>>%f1%
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echo rubble=%2.bgf>>%f1%
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echo.>>%f1%
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echo [collision]>>%f1%
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echo name=%1.sld>>%f1%
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echo.>>%f1%
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echo [gamedata]>>%f1%
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echo class=CulturalIconClassID>>%f1%
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echo DamageZones=%3.dmg>>%f1%
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echo StoppingCollisionVolume=0>>%f1%
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echo ExplosionModelFile=%4>>%f1%
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echo TimeDelay=0.5>>%f1%
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echo CrunchExplosionModelFile=stephit>>%f1%
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goto DONE
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:SNOW
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echo [video]>%f1%
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echo object=%1.bgf>>%f1%
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echo.>>%f1%
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echo [collision]>>%f1%
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echo name=%2.sld>>%f1%
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echo.>>%f1%
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echo [gamedata]>>%f1%
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echo class=UnscalableTerrainClassID>>%f1%
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goto DONE
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:DONE
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echo done.
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set f1=
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set c1=
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goto end
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:error
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echo File '%f1%' already exists.
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echo.
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goto end
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:end
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