sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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#
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# Sample TaskMgr parameter profile
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#
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[Drivers]
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# Load IPX support. Used by Multitasker.
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VXD=C:\NWDOS\VIPX.386
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GlobalPages=2 # VIPX.386 requires 2 global pages.
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# "GlobalPages" entries are cumulative
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GlobalPages=1 # Some applications may require
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# additional pages
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#vxd=c:\lwfd\bin\vtcpip.386 # uncomment this line (remove leading "#")
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# and the following GlobalPages line to
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# enable TCPIP support. Be sure the "vxd="
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# points to the LWFD subdirectory
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#GlobalPages=2 # VTCPIP.386 requires 2 global pages.
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# "GlobalPages" entries are cumulative
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# Multiple TCPIP sessions may require
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# additional pages.
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LocalHandles=TRUE # If FALSE no extra local handles are allocated
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# for each new task
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[Slice]
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# Ratio of foreground-to-background process time for Multitasker
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Foreground=5
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# Granularity of system tick
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TickRate=1
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[COM1]
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TimeOut=AUTO # com port ownership time out
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# legal time out values are 1 to 65534
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# value of 0 means the port is not virtualized
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# value of 65535 means infinite timeout
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# AUTO allows OS defaults, including mouse
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# detection
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[COM2]
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TimeOut=AUTO
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[LPT1]
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Timeout=AUTO # lpt port ownership time out
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# legal time out values are 1 to 65534
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# value of 0 means the port is not virtualized
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# value of 65535 means infinite timeout
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# AUTO allows OS defaults
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Int17Trap=FALSE # traps lpt output at the Int 17 level and
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# arbitrates access there, rather than
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# at the hardware level
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[LPT2]
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Timeout=AUTO
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Int17Trap=FALSE
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[LPT3]
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Timeout=AUTO
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Int17Trap=FALSE
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[Mouse]
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MousePort=AUTO # mouse com port (0,1), normally auto-detected
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MouseIRQ=AUTO # mouse IRQ, normally auto-detected
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# The colors specified in the [Colors] section are decimal
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# values of IBM PC video attributes. These attribute bytes
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# have the following structure:
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#
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# 7 654 3210 Colours (0-F):
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# - --- ---- ---------------------------
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# B BBB FFFF 0=black 8=dark gray
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# | | | 1=blue 9=light blue
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# | | | 2=green A=light green
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# | | foreground (0-F) 3=cyan B=light cyan
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# | |background (0-7) 4=red C=light red
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# blinking (1=blinking, 5=magenta D=light magenta
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# 0=normal) 6=brown E=yellow
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# 7=white F=intense white
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# On an EGA or VGA in colour mode, all colours (0-F) can be
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# used for the background. With other video cards, only 0-7
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# can be used.
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[Colors]
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MaxColors=8
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CurrentColor=2
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ColorSet0="Monochrome",0x07,0x07,0x70,0x07 # monochrome set (black, white)
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ColorSet1="Color", 0x13,0x1F,0x3F,0x13 # colour (blue)
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ColorSet2="LCD/Plasma",0x70,0x70,0x07,0x70
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ColorSet3="Bright", 0x1C,0x1B,0x0E,0x1D
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ColorSet4="Pastel", 0x39,0x3B,0x1B,0x39
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ColorSet5="Pasture", 0x2A,0x2E,0x6E,0x2A
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ColorSet6="Trad", 0x56,0x5E,0x4E,0x56
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ColorSet7="Sunset", 0x6E,0x6E,0x4E,0x6E
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# | | | |_________ "shadow" attribute
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# | | |______________ hilite bar attribute
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# | |___________________ menu attribute
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# |________________________ box attribute
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# The values specified here are the codes of the characters
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# used to draw the menu boxes and the "shadow" of these
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# boxes.
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[Boxes]
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Top= 0xDA, 0xC4, 0xBF # top line +============+
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Middle= 0xB3, 0x20, 0xB3 # middle line + +
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Section= 0xB3, 0xC4, 0xB3 # section line +------------+
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Bottom= 0xC0, 0xC4, 0xD9 # bottom line +============+
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Shadow= 0xDB # shadow character
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# The shift states used in the [Keys] section are decimal
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# values corresponding to the keys SHIFT, CTRL and ALT.
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# Their numeric equivalents are: 1=right SHIFT, 2=left
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# SHIFT, 4=CTRL, 8=ALT. The key value is a PC scancode. The
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# default of 1 is the ESC key.
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[Keys]
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MenuShift=4
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MenuStandard=1 # standard=0 means use the enhanced keyboard
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# key that generates the character
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MenuKey=1
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NextShift=4
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NextStandard=1
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NextKey=78 # 78=+
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PrevShift=4
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PrevStandard=1
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PrevKey=74 # 74=-
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NumShift=4
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# The values specified here set the default for the amount
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# of extended and expanded memory usable by the switcher,
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# the total amount of swap space (including disk) and the
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# amount of EMS memory allowed per task.
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[Memory]
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Extended=1024
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eXpanded=0
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LIMSize=512
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Maximum=16384 # maximum swap space size
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# The value specified here sets the limit for extended plus
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# expanded memory per dos session. Used by Multitasker.
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Limit=3072
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# The following string specifies the directory in which the
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# swap file is created. If extended or expanded memory is
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# insufficient to swap all applications to then they will
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# be swapped to this disk file. You should specify your
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# fastest hard disk or RAM drive here. Used by Task Switcher.
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[Disk]
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SwapDir=C:\NWDOS\TMP
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[Network]
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NWShareHandles=TRUE
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# DOS sessions. Supported by VLM but not NETX.
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# Supported values are TRUE or FALSE.
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[Shell]
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Idle=TRUE # if FALSE the default is no idle detection
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Exec=FALSE # if TRUE a new Shell is exec'ed when a task is created
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# this setting may be required by 3rd party shells
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[Winfunc]
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WinPresent=FALSE # if TRUE Taskmgr returns version 3.1 to Windows
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# presence check (int 2f func 1600h)
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[Popup]
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ClearScreen=FALSE # if TRUE Taskmgr always resets the video and clears
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# the screen before displaying its popup menu. Can
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# be used for apps which reprogram fonts.
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[Debug]
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Level=0
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# end of TaskMgr profile
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