sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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FOG 80.0 500.0 0.0 0.0 0.0
BACKGND 0.4 0.6 0.8
AMBIENT 0.2 0.2 0.4
LIGHT 0.9 0.9 0.9 40 60 20
STATIC ddmule 1 0 4 20 0 0 0
STATIC rokcanal 1 0 -3 -500 0 000 0
STATIC rokcanal 1 0 -3 0 0 000 0
STATIC rokcanal 1 0 -3 500 0 000 0
STATIC plant1 1.0 -4 -1 60 0 70 90
STATIC plant1 1.0 -6 -1 20 0 280 90
STATIC plant1 1.0 6 -1 -20 0 90 90
STATIC plant1 1.0 -5 -1 -60 0 260 90

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glomm.exe target.svt /mode 0x0 texture1.svt /mode 0x1 texture2.svt
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rem img2svt *.sgi
rem call glommit.bat
copy hilly.svt \dpl3rls\texture
copy canal.svt \dpl3rls\texture
pazchang -fb2 *.v2z
copy *.b2z \dpl3rls\geometry
copy *.scn \dpl3rls\scenes
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NOTE:
The problem disappeared when the same geometry was built without smoothing

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[edit-]
screen=80 50
toggles=1 1 0 1 0 0
srch=
src=
rpl=
file=c:\problems\flicker\read.me 1 1 1 2
[brief]
file=c:\problems\flicker\read.me 1 1 1 2 1 47 78 1 c=0
[shared-]
pmark=c:\problems\flicker\read.me 1 2