sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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FOG 80.0 500.0 0.0 0.0 0.0
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BACKGND 0.4 0.6 0.8
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AMBIENT 0.2 0.2 0.4
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LIGHT 0.9 0.9 0.9 40 60 20
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STATIC ddmule 1 0 4 20 0 0 0
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STATIC rokcanal 1 0 -3 -500 0 000 0
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STATIC rokcanal 1 0 -3 0 0 000 0
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STATIC rokcanal 1 0 -3 500 0 000 0
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STATIC plant1 1.0 -4 -1 60 0 70 90
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STATIC plant1 1.0 -6 -1 20 0 280 90
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STATIC plant1 1.0 6 -1 -20 0 90 90
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STATIC plant1 1.0 -5 -1 -60 0 260 90
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glomm.exe target.svt /mode 0x0 texture1.svt /mode 0x1 texture2.svt
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rem img2svt *.sgi
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rem call glommit.bat
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copy hilly.svt \dpl3rls\texture
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copy canal.svt \dpl3rls\texture
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pazchang -fb2 *.v2z
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copy *.b2z \dpl3rls\geometry
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copy *.scn \dpl3rls\scenes
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NOTE:
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The problem disappeared when the same geometry was built without smoothing
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[edit-]
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screen=80 50
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toggles=1 1 0 1 0 0
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srch=
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src=
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rpl=
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file=c:\problems\flicker\read.me 1 1 1 2
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[brief]
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file=c:\problems\flicker\read.me 1 1 1 2 1 47 78 1 c=0
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[shared-]
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pmark=c:\problems\flicker\read.me 1 2
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