sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,40 @@
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[macro]
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BoxedSolid::StoneMaterial=0
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BoxedSolid::GravelMaterial=1
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BoxedSolid::ConcreteMaterial=2
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BoxedSolid::WoodMaterial=4
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BoxedSolid::RockMaterial=5
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BoxedSolid::OurCraftMaterial=6
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BoxedSolid::OtherCraftMaterial=7
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TransientAudioRenderType=0
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SustainedAudioRenderType=1
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MinAudioSourcePriority=0
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LowAudioSourcePriority=1
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MedAudioSourcePriority=2
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HighAudioSourcePriority=3
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MaxAudioSourcePriority=4
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MinAudioSourceMixPresence=5
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LowAudioSourceMixPresence=4
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MedAudioSourceMixPresence=3
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HighAudioSourceMixPresence=2
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MaxAudioSourceMixPresence=1
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ManualAudioSourceMixPresence=0
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NullAudioControlID=0
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NoteAudioControlID=8
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AttackVolumeAudioControlID=6
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AttackTimeAudioControlID=7
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DurationAudioControlID=10
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VolumeAudioControlID=3
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PitchAudioControlID=4
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BrightnessAudioControlID=5
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StartAudioControlID=1
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StopAudioControlID=2
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IdleAudioControlID=9
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ProcessRequestsAudioControlID=11
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TempoAudioControlID=12
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FrontDirectPatchPosition=0
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RearDirectPatchPosition=1
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FrontLeftDirectPatchPosition=2
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FrontRightDirectPatchPosition=3
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RearLeftDirectPatchPosition=4
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RearRightDirectPatchPosition=5
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