sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,57 @@
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; gauge.gat - gauge attribute file
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;
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[colors]
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; special meaning colors
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default=0
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colorteam1=1
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colorteam2=2
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colorteam3=3
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colorteam4=4
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colorteam5=5
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colorteam6=6
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colorteam7=7
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colorteam8=8
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; pallet index colors
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blue=58
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red=57
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yellow=56
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gray=55
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darkgray=60
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white=54
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cyan=50
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brightred=49
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green=41
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; additional colors based on pallet indexes
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canaledge=31
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redpipe=30
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concrete=29
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machine=28
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tunnel=27
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door=26
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drop=25
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warning=24
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mine=23
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police=22
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[attributes]
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unscaled = 1 ; shape will not be scaled: 1 meter = 1 pixel
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[groups]
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a_body=red
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a_wings=yellow
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a_cab=white
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a_rock=canaledge
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a_pipe=redpipe
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a_concrete=concrete
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a_machine=machine
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a_tunnel=tunnel
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a_redrock=canaledge
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a_door=door
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a_drop=drop
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a_warning=warning
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a_mine=mine
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a_police=police
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a_vtv=default
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