sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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[gamedata]
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class=CameraShipClassID
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MoverMass=150.0
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MomentOfInertia=1.75 3.125 1.75
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PositiveLinearDragCoefficients=0.14 0.4 0.07
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NegativeLinearDragCoefficients=0.14 0.2 0.08
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AngularDragCoefficients=9.0 9.0 9.0
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FrictionCoefficient=0.0
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ElasticityCoefficient=30.0
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MinimumBounceSpeed=0.
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PreShowSpeed=10.0
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CameraMode=WinnerCam
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MinCutTime=30.0
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MinOnBoardCutTime=5.0
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CaptureRadius=275.0
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OnBoardLinearOffset=0.0 2.0 -2.0
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OnBoardAngularOffset=0.0 0.0 0.0
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