sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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[video]
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skeleton=mun.skl
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skeletons=mus.skl
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skeletont=mut.skl
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skeletono=mun.skl
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skeletona=mua.skl
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skeletonb=mub.skl
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skeletonc=muc.skl
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skeletond=mua.skl
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[collision]
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name=mu_cv.sld
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[gauge]
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image=mu_ga.gim
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[audio]
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external=vtvext.scp
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internal=mule.scp
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[gamedata]
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class=VTVClassID
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MoverMass=2000.0
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MomentOfInertia=5.8125 10.125 5.8125
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PositiveLinearDragCoefficients=0.14 0.3 0.08
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NegativeLinearDragCoefficients=0.14 0.3 0.06
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AngularDragCoefficients=1.5 0.5 1.5
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FrictionCoefficient=0.4
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ElasticityCoefficient=0.2
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MinimumBounceSpeed=0.2
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MaxAcceleration=6.0
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MaxThrusterRotationRate=4.7
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GroundEffectDomainSquared=0.11111111
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GroundEffectRange=4.0
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AngularSpringFactor=12.6
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MaxYawVelocity=45.0
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MaxAngularAcceleration=0.0 4.7 0.0
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BankFactor=1.0
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DeathSpeed=275.0
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DeathScoreLoss=250.0
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MaxImpactSpeed=302.0
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Subsystems=mule.sub
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DamageZones=mule.dmg
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[ControlMappings]
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Thrustmaster=2x6thr.ctl
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L4=2x6l4.ctl
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