sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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[video]
skeleton=mun.skl
skeletons=mus.skl
skeletont=mut.skl
skeletono=mun.skl
skeletona=mua.skl
skeletonb=mub.skl
skeletonc=muc.skl
skeletond=mua.skl
[collision]
name=mu_cv.sld
[gauge]
image=mu_ga.gim
[audio]
external=vtvext.scp
internal=mule.scp
[gamedata]
class=VTVClassID
MoverMass=2000.0
MomentOfInertia=5.8125 10.125 5.8125
PositiveLinearDragCoefficients=0.14 0.3 0.08
NegativeLinearDragCoefficients=0.14 0.3 0.06
AngularDragCoefficients=1.5 0.5 1.5
FrictionCoefficient=0.4
ElasticityCoefficient=0.2
MinimumBounceSpeed=0.2
MaxAcceleration=6.0
MaxThrusterRotationRate=4.7
GroundEffectDomainSquared=0.11111111
GroundEffectRange=4.0
AngularSpringFactor=12.6
MaxYawVelocity=45.0
MaxAngularAcceleration=0.0 4.7 0.0
BankFactor=1.0
DeathSpeed=275.0
DeathScoreLoss=250.0
MaxImpactSpeed=302.0
Subsystems=mule.sub
DamageZones=mule.dmg
[ControlMappings]
Thrustmaster=2x6thr.ctl
L4=2x6l4.ctl