sda4: commit the Glaze developer hard-drive dump

Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-04 19:41:15 -05:00
co-authored by Claude Fable 5
parent 504aef88d4
commit db7745fcd0
19993 changed files with 1983033 additions and 0 deletions
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[video]
skeleton=ban.skl
skeletons=bas.skl
skeletont=bat.skl
skeletono=ban.skl
skeletona=baa.skl
skeletonb=bab.skl
skeletonc=bac.skl
skeletond=baa.skl
[collision]
name=ba_cv.sld
[gauge]
image=bu_ga.gim
[audio]
external=vtvext.scp
internal=spitter.scp
[gamedata]
class=VTVClassID
MoverMass=2800.0
MomentOfInertia=4.75 8 4.75
PositiveLinearDragCoefficients=0.17 0.3 0.085
NegativeLinearDragCoefficients=0.15 0.3 0.066
AngularDragCoefficients=1.5 0.5 1.5
FrictionCoefficient=0.4
ElasticityCoefficient=0.2
MinimumBounceSpeed=0.2
MaxAcceleration=5.22
MaxThrusterRotationRate=4.7
GroundEffectDomainSquared=0.05
GroundEffectRange=4.0
MaxYawVelocity=35
MaxAngularAcceleration=0.0 4.7 0.0
AngularSpringFactor=10.0
BankFactor=0.8
DeathSpeed=275.0
DeathScoreLoss=250.0
MaxImpactSpeed=370.0
Subsystems=spitter.sub
DamageZones=spitter.dmg
[ControlMappings]
Thrustmaster=2rivthr.ctl
L4=2rivl4.ctl