sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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//
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// New format INI file to handle day or night (uses definitions from old
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// arenday.ini and arennite.ini files
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//
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// Note that compare and branch statements support matching with wildcards (*)
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// of multiple arguments ie:
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//
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// compare=location,time,scenario
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// branch=arena1,day,*,arena_defaults
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// branch=arctic,*,*,arena_defaults
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//
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// All munga/renderer settings on the page are processed first,
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// then all the include pages are visited, finally the compare/branch is
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// evaluated. There can be only one compare per page, as many branches as you
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// like. The branches are tested in the order they appear, the first branch
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// that matches will be the one taken, the rest will be ignored. ANY page may
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// contain compare/branch statements.
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//
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// Compare currently knows about location, weather, time and scenario. Any
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// or all of these can be used in any order.
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//
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// GOTCHA: because of some internal restrictions, all light= statements must
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// appear on one page. Several pages may contain light= statements, but if the
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// branching structure of the INI file causes it to visit two pages containing
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// light= statements, an error will result. The ambient= setting should also
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// appear only once for the time being.
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//
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// BE AWARE: That it is ok to have various settings get encountered twice, the
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// last one encountered will be the one that sticks. So it is possible to
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// define defaults at the top of an INI file that will be overridden lower
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// down in the branching structure.
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//
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// This is the main page, where the INI reader will always start.
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[main]
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debug=False
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include=dpl_defaults
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//------------------------------------------------------------------------------
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// Default settings page, this insures that all required dpl settings will be
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// made so the program will run ok. All these settings can be overridden later
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// in the load process.
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//------------------------------------------------------------------------------
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[dpl_defaults]
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objectpath=.\video
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materialpath=.\video
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texmappath=.\video
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viewangle=60.0
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clip=0.25 600.0
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fog=90.0 600.0 0.2528 0.15110431 0.110202
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backgnd=0.4 0.6 0.8
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ambient=0.42150 0.41550 0.4102050
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light = 0.880 0.876870 0.876870 220.0 30.0 0.0
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specialfx0=booster smoke
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specialfx1=scrape sparks
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specialfx6=crash effect
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specialfx7=drill smoke B
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specialfx8=drill smoke C
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specialfx9=drill smoke A
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[booster smoke]
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texture=rpcult:intA_tex
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type=2
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size=2.0
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velocity=8.0
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v_bias=0.0
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y_off=-60.0
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cook=2.900 1.20 0.580
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varience=0.570
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gravity=2.0
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cool=0.95 0.0500
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count=3
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repeats=1
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[scrape sparks]
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texture=NOTEXTURE
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type=2
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size=0.00
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velocity=15.00
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v_bias=0.3
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y_off=-60.0
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cook=2.699 1.50 1.000
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varience=0.50
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gravity=16.0
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cool=0.96 0.013
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count=12
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repeats=1
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[crash effect]
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texture=rpcult:intA_tex
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type=2
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size=6.0
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velocity=12.0
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v_bias=0.0
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y_off=-60.0
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cook=1.900 0.990 0.580
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varience=0.1
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gravity=1.9
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cool=0.83 0.040
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count=3
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repeats=1
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[drill smoke A]
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texture=rpcult:intA_tex
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type=2
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size=7.05
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velocity=3.20
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v_bias=4.0
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y_off=-60.0
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cook=1.200 0.50 0.20
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varience=1.20
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gravity=3.0
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cool=0.982 0.013
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count=3
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repeats=1000
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[drill smoke B]
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texture=rpcult:intA_tex
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type=0
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size=3.80
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velocity=36.0
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v_bias=0.9
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y_off=-3.0
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cook=0.20 0.20 0.20
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varience=0.20
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gravity=40.0
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cool=0.90 0.013
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count=12
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repeats=1000
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[drill smoke C]
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texture=NOTEXTURE
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type=2
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size=0.00
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velocity=31.00
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v_bias=0.5
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y_off=-3.0
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cook=2.7 1.5 1.0
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varience=0.50
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gravity=30.0
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cool=0.91 0.013
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count=12
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repeats=1000
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[comments]
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# code type velocity y-off green varience cool count
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# texture size bias red blue grav ocool reps
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//SPECIALFX 0 intA_tex 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1
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//SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1
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//SPECIALFX 2 intA_tex 2 3.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1
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//SPECIALFX 3 intA_tex 0 3.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1
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//SPECIALFX 4 intA_tex 2 4.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1
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//SPECIALFX 5 intA_tex 2 4.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1
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//SPECIALFX 6 intA_tex 1 4.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1
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//SPECIALFX 7 intA_tex 1 4.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1
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//SPECIALFX 8 intA_tex 2 7.05 3.20 4.0 -15.0 1.200 0.50 0.20 1.20 3.0 0.982 0.013 3 8000
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//SPECIALFX 9 intA_tex 1 4.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60
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//SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10
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// type 0 == poly
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// type 1 == sphere
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// type 2 == cooked sphere
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// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
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// vertical_bias, switch_off, cook_r, cook_g, cook_b,
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// variance, gravity, cool, ocool, fragments, repetitions );
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