sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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[video]
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object=ab09.bgf
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rubble=ab09d.bgf
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[gauge]
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image=ab09_ga.gim
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[collision]
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name=ab09_cv.sld
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[gamedata]
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class=CulturalIconClassID
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DamageZones=armor1.dmg
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StoppingCollisionVolume=1
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ExplosionModelFile=bigdead
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TimeDelay=0.7
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CrunchExplosionModelFile=stephit
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Binary file not shown.
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[default]
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WeaponDamagePoints=10
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VitalDamageZone=True
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[video]
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object=1015 1016
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[gamedata]
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class=ExplosionClassID
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//ExplosionResourceTable=DestroyedExplosionResourceTable
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ExplosionDuration=3.0
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[release]
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version=0.0
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//
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// Official resource maps and models should have an
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// id assigned to them, as should any object that could show up on a mission
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// review spool (even a test one).
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//
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// the format is xxxxx=xxxx.xxx /id:#
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//
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// The next number to use is: 49
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//
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[resource]
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name=btl4.res
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dircollision=solids\
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dirmodel=models\
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dirmap=maps\
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diraudio=audio\
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dirvideo=video\
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dirgauge=gauge\
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diranimation=anims\
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//
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// Explosion Model Files
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//
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model=lzrhiti.mod /id:1
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model=ppchiti.mod /id:2
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model=canhiti.mod /id:3
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model=mslhiti.mod /id:4
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model=dam3exp.mod
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model=dam4exp.mod
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model=dam4expi.mod
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model=dam1hiti.mod /id:5
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model=dam2hiti.mod /id:6
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model=dam3hiti.mod /id:7
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model=dam4hiti.mod /id:8
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model=desthiti.mod /id:9
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static=explode.onl
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model=explode.mod /id:10
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model=mghit.mod /id:11
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model=ppchit.mod /id:12
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model=lzrhit.mod /id:13
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model=mslhit.mod /id:14
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model=canhit.mod /id:15
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model=gndhit.mod /id:16
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model=minhit.mod /id:17
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model=majhit.mod /id:18
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model=thrdead.mod /id:19
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model=mechdead.mod /id:20
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model=dam1hit.mod /id:21
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model=dam2hit.mod /id:22
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model=dam3hit.mod /id:23
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model=dam4hit.mod /id:24
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model=desthit.mod /id:25
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model=stephit.mod
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model=trkdead.mod
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model=bigdead.mod
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//
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// Ballistic Ammo
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//
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model=projtile.mod /id:26
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model=srm.mod /id:27
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model=lrm.mod /id:28
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//
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// Scenario Role Model Files
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//
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model=convoy.mod /id:29
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model=dfltrole.mod /id:30
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model=attacker.mod /id:31
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model=defender.mod /id:32
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model=decoy.mod /id:33
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model=hostage.mod /id:34
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model=ambssdor.mod /id:35
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//
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// Mech Model Files
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//
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//model=madcat.mod
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model=loki.mod /id:36
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model=thor.mod /id:37
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//model=firstrtr.mod
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//model=blkjack.mod
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model=blkhawk.mod /id:38
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//model=raptor.mod
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model=owens.mod /id:39
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// wpnmech is a test mech, loaded with all weapons
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//not supported at the moment...
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//model=wpnmech.mod
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//model=strider.mod
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//model=vulture.mod
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//
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// Camera Model File
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//
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model=camera.mod /id:40
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//
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// Cultural Icons (stuff what can blow up)
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//
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model=tt1.mod /id:41
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model=tt2.mod /id:42
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model=snh.mod /id:43
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model=trk1.mod /id:44
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model=trk3.mod /id:45
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model=trk4.mod /id:46
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model=ab09.mod
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//
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// Maps
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//
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map=test1.map /id:47
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map=polar1.map /id:48
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zone=all.zne
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[zones]
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zone=all.zne
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