sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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DIV-VIZ2
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HEADER
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(
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VERSION=2:07;
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DATE=10:3:95;
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TIME=12:24;
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FILETYPE=MATERIAL
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)
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{
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}
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MATERIAL(NAME="blue_mtl")
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{
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AMBIENT {0.0, 0.388, 0.988}
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DIFFUSE {0.0, 0.388, 0.988}
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}
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MATERIAL(NAME="white_mtl")
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{
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AMBIENT {0.988, 0.988, 0.988}
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DIFFUSE {0.988, 0.988, 0.988}
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}
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MATERIAL(NAME="black_mtl")
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{
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AMBIENT {0.001, 0.001, 0.001}
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DIFFUSE {0.001, 0.001, 0.001}
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}
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MATERIAL(NAME="stars1_mtl";SPECIAL=" IMMUNE 1 \0x00")
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{
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DIFFUSE {0.2, 0.222025, 0.4}
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EMISSIVE {0.5, 0.7, 0.99}
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}
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MATERIAL(NAME="stars2_mtl";SPECIAL=" IMMUNE 1 \0x00")
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{
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DIFFUSE {0.2, 0.318108, 0.5}
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EMISSIVE {0.7, 0.99, 0.99}
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}
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MATERIAL(NAME="stars3_mtl";SPECIAL=" IMMUNE 1 \0x00")
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{
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DIFFUSE {0.25, 0.222025, 0.55}
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EMISSIVE {0.3, 0.5, 0.99}
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}
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