Deploy: --pipe trim -- named-pipe serials to vRIO/vPLASMA for every mode

Dev-rig policy (2026-07-17): everything on the dev machine runs named pipes
to vRIO until Real-RIO testing -- no com0com. pod-launch --pipe selects the
<mode>_pipe conf (serial1=namedpipe pipe:vrio, serial2=namedpipe
pipe:vplasma); pipe variants of all three deploy templates (auto-staged/
rendered) + a dev-tree net_loop_pipe.conf beside the existing RP one.
Requires the vRIO dist >= 20260716-68e3d1f (VRioPipeService/
VPlasmaPipeService landed there). Arcade cockpits with the physical RIO
keep the plain COM-port confs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-17 21:54:23 -05:00
co-authored by Claude Fable 5
parent 38dd84f5ec
commit e18a5c8454
6 changed files with 259 additions and 4 deletions
+62
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# DEPLOY TEMPLATE -- rendered to net_loop_pipe.conf by deploy/configure.ps1 at install.
# PIPE TRIM: serial1/2 are NAMED PIPES to vRIO (pipe:vrio) + vPLASMA
# (pipe:vplasma) -- the dev-rig default (launch: pod-launch <mode> --pipe;
# vRIO dist >= 20260716-68e3d1f speaks the pipe). Arcade cockpits with the
# REAL RIO/plasma on COM ports use the non-_pipe confs.
# Tokens (filled by postinstall): @@ROOT@@ = package dir (C:\games\<folder>),
# @@REALNIC@@ = this pod's NIC GUID fragment, @@MACADDR@@ = stable derived MAC.
# BattleTech, GO.BAT-style netnub loop (pod stays connected + picks up missions).
[sdl]
output=opengl
priority=highest,highest
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[ne2000]
ne2000=true
nicbase=340
# IRQ 10, NOT 3: COM2 (plasma) owns IRQ 3 in-game.
nicirq=10
macaddr=@@MACADDR@@
backend=pcap
[ethernet, pcap]
realnic=@@REALNIC@@
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
rate=44100
blocksize=1024
prebuffer=60
[serial]
serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
serial2=namedpipe pipe:vplasma
[autoexec]
mount c "@@ROOT@@\ALPHA_1"
mount d "@@ROOT@@\net-boot"
d:
echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
d:\lsl
d:\ne2000
d:\odipkt
c:
cd \rel410\bt
set VIDEOFORMAT=svga
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r f s p
echo === entering GO.BAT-style netnub loop (waits for console missions) ===
call d:\loop.bat
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# DEPLOY TEMPLATE -- rendered to net_rp_pipe.conf by deploy/configure.ps1 at install.
# PIPE TRIM: serial1/2 are NAMED PIPES to vRIO (pipe:vrio) + vPLASMA
# (pipe:vplasma) -- the dev-rig default (launch: pod-launch <mode> --pipe;
# vRIO dist >= 20260716-68e3d1f speaks the pipe). Arcade cockpits with the
# REAL RIO/plasma on COM ports use the non-_pipe confs.
# Tokens (filled by postinstall): @@ROOT@@ = package dir (C:\games\<folder>),
# @@REALNIC@@ = this pod's NIC GUID fragment, @@MACADDR@@ = stable derived MAC.
# Red Planet 4.10, networked pod boot (console pushes the mission egg over TCP).
# Loops netnub (loop_rp.bat) so the pod stays connected + picks up missions;
# runs until the supervisor (pod-launch) kills DOSBox. No single-shot in deploy.
[sdl]
output=opengl
priority=highest,highest
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[ne2000]
ne2000=true
nicbase=340
nicirq=10
macaddr=@@MACADDR@@
backend=pcap
[ethernet, pcap]
realnic=@@REALNIC@@
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
rate=44100
blocksize=1024
prebuffer=60
[serial]
serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
serial2=namedpipe pipe:vplasma
[autoexec]
mount c "@@ROOT@@\ALPHA_1"
mount d "@@ROOT@@\net-boot"
d:
echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
d:\lsl
d:\ne2000
d:\odipkt
c:
cd \rel410\rp
set VIDEOFORMAT=svga
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r f s p
echo === entering netnub loop (waits for console missions; supervisor kills to stop) ===
call d:\loop_rp.bat
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# DEPLOY TEMPLATE -- rendered to vwetest_pipe.conf by deploy/configure.ps1 at install.
# PIPE TRIM: serial1/2 are NAMED PIPES to vRIO (pipe:vrio) + vPLASMA
# (pipe:vplasma) -- the dev-rig default (launch: pod-launch <mode> --pipe;
# vRIO dist >= 20260716-68e3d1f speaks the pipe). Arcade cockpits with the
# REAL RIO/plasma on COM ports use the non-_pipe confs.
# Tokens (filled by postinstall): @@ROOT@@ = package dir (C:\games\<folder>),
# @@REALNIC@@ = this pod's NIC GUID fragment, @@MACADDR@@ = stable derived MAC.
# VGL_LABS factory cockpit test suite: the stock C:\VWETEST\TEST.BAT chain
# (DIAGNOSE + AWEUTIL /S on both AWE cards, SETSVGA, VGLTEST\TSTALL.EXE --
# RIO, plasma, audio, video/Division calibration, Munga-net). Launch:
# pod-launch test. AWEUTIL's WC-timed init needs the parity-safe EMU8000
# sample-counter readback (vweawe.cpp, 2026-07-16) -- on older dosbox-x.exe
# builds it hangs at AWEUTIL. Drops to a DOS prompt when the suite exits.
[sdl]
output=opengl
priority=highest,highest
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[ne2000]
ne2000=true
nicbase=340
# IRQ 10, NOT 3: COM2 (plasma) owns IRQ 3 in the suite, same as in-game.
nicirq=10
macaddr=@@MACADDR@@
backend=pcap
[ethernet, pcap]
realnic=@@REALNIC@@
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
rate=44100
blocksize=1024
prebuffer=60
[serial]
serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
serial2=namedpipe pipe:vplasma
[autoexec]
mount c "@@ROOT@@\ALPHA_1"
mount d "@@ROOT@@\net-boot"
d:
echo === loading NE2000 packet-driver stack (for the Munga-net tests) ===
d:\lsl
d:\ne2000
d:\odipkt
c:
cd \vwetest
echo === VGL_LABS cockpit test suite (stock TEST.BAT) ===
call test.bat
echo === test suite exited -- DOS prompt ===