Deploy: --pipe trim -- named-pipe serials to vRIO/vPLASMA for every mode
Dev-rig policy (2026-07-17): everything on the dev machine runs named pipes to vRIO until Real-RIO testing -- no com0com. pod-launch --pipe selects the <mode>_pipe conf (serial1=namedpipe pipe:vrio, serial2=namedpipe pipe:vplasma); pipe variants of all three deploy templates (auto-staged/ rendered) + a dev-tree net_loop_pipe.conf beside the existing RP one. Requires the vRIO dist >= 20260716-68e3d1f (VRioPipeService/ VPlasmaPipeService landed there). Arcade cockpits with the physical RIO keep the plain COM-port confs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
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# DEPLOY TEMPLATE -- rendered to net_loop_pipe.conf by deploy/configure.ps1 at install.
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# PIPE TRIM: serial1/2 are NAMED PIPES to vRIO (pipe:vrio) + vPLASMA
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# (pipe:vplasma) -- the dev-rig default (launch: pod-launch <mode> --pipe;
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# vRIO dist >= 20260716-68e3d1f speaks the pipe). Arcade cockpits with the
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# REAL RIO/plasma on COM ports use the non-_pipe confs.
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# Tokens (filled by postinstall): @@ROOT@@ = package dir (C:\games\<folder>),
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# @@REALNIC@@ = this pod's NIC GUID fragment, @@MACADDR@@ = stable derived MAC.
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# BattleTech, GO.BAT-style netnub loop (pod stays connected + picks up missions).
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[sdl]
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output=opengl
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priority=highest,highest
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[ne2000]
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ne2000=true
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nicbase=340
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# IRQ 10, NOT 3: COM2 (plasma) owns IRQ 3 in-game.
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nicirq=10
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macaddr=@@MACADDR@@
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backend=pcap
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[ethernet, pcap]
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realnic=@@REALNIC@@
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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rate=44100
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blocksize=1024
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prebuffer=60
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[serial]
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serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
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serial2=namedpipe pipe:vplasma
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[autoexec]
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mount c "@@ROOT@@\ALPHA_1"
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mount d "@@ROOT@@\net-boot"
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d:
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echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
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d:\lsl
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d:\ne2000
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d:\odipkt
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c:
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cd \rel410\bt
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r f s p
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echo === entering GO.BAT-style netnub loop (waits for console missions) ===
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call d:\loop.bat
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@@ -0,0 +1,63 @@
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# DEPLOY TEMPLATE -- rendered to net_rp_pipe.conf by deploy/configure.ps1 at install.
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# PIPE TRIM: serial1/2 are NAMED PIPES to vRIO (pipe:vrio) + vPLASMA
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# (pipe:vplasma) -- the dev-rig default (launch: pod-launch <mode> --pipe;
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# vRIO dist >= 20260716-68e3d1f speaks the pipe). Arcade cockpits with the
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# REAL RIO/plasma on COM ports use the non-_pipe confs.
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# Tokens (filled by postinstall): @@ROOT@@ = package dir (C:\games\<folder>),
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# @@REALNIC@@ = this pod's NIC GUID fragment, @@MACADDR@@ = stable derived MAC.
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# Red Planet 4.10, networked pod boot (console pushes the mission egg over TCP).
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# Loops netnub (loop_rp.bat) so the pod stays connected + picks up missions;
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# runs until the supervisor (pod-launch) kills DOSBox. No single-shot in deploy.
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[sdl]
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output=opengl
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priority=highest,highest
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[ne2000]
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ne2000=true
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nicbase=340
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nicirq=10
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macaddr=@@MACADDR@@
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backend=pcap
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[ethernet, pcap]
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realnic=@@REALNIC@@
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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rate=44100
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blocksize=1024
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prebuffer=60
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[serial]
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serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
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serial2=namedpipe pipe:vplasma
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[autoexec]
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mount c "@@ROOT@@\ALPHA_1"
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mount d "@@ROOT@@\net-boot"
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d:
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echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
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d:\lsl
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d:\ne2000
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d:\odipkt
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c:
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cd \rel410\rp
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r f s p
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echo === entering netnub loop (waits for console missions; supervisor kills to stop) ===
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call d:\loop_rp.bat
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@@ -0,0 +1,58 @@
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# DEPLOY TEMPLATE -- rendered to vwetest_pipe.conf by deploy/configure.ps1 at install.
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# PIPE TRIM: serial1/2 are NAMED PIPES to vRIO (pipe:vrio) + vPLASMA
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# (pipe:vplasma) -- the dev-rig default (launch: pod-launch <mode> --pipe;
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# vRIO dist >= 20260716-68e3d1f speaks the pipe). Arcade cockpits with the
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# REAL RIO/plasma on COM ports use the non-_pipe confs.
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# Tokens (filled by postinstall): @@ROOT@@ = package dir (C:\games\<folder>),
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# @@REALNIC@@ = this pod's NIC GUID fragment, @@MACADDR@@ = stable derived MAC.
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# VGL_LABS factory cockpit test suite: the stock C:\VWETEST\TEST.BAT chain
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# (DIAGNOSE + AWEUTIL /S on both AWE cards, SETSVGA, VGLTEST\TSTALL.EXE --
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# RIO, plasma, audio, video/Division calibration, Munga-net). Launch:
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# pod-launch test. AWEUTIL's WC-timed init needs the parity-safe EMU8000
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# sample-counter readback (vweawe.cpp, 2026-07-16) -- on older dosbox-x.exe
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# builds it hangs at AWEUTIL. Drops to a DOS prompt when the suite exits.
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[sdl]
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output=opengl
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priority=highest,highest
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[ne2000]
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ne2000=true
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nicbase=340
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# IRQ 10, NOT 3: COM2 (plasma) owns IRQ 3 in the suite, same as in-game.
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nicirq=10
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macaddr=@@MACADDR@@
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backend=pcap
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[ethernet, pcap]
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realnic=@@REALNIC@@
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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rate=44100
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blocksize=1024
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prebuffer=60
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[serial]
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serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
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serial2=namedpipe pipe:vplasma
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[autoexec]
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mount c "@@ROOT@@\ALPHA_1"
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mount d "@@ROOT@@\net-boot"
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d:
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echo === loading NE2000 packet-driver stack (for the Munga-net tests) ===
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d:\lsl
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d:\ne2000
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d:\odipkt
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c:
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cd \vwetest
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echo === VGL_LABS cockpit test suite (stock TEST.BAT) ===
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call test.bat
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echo === test suite exited -- DOS prompt ===
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