Bridge: VRVIEW_MIPMAP option + launch_pod -Mipmap flag (RP checkerboard shimmer)
RP's high-frequency checkerboard track floor aliases/moires without mipmaps (reads as "flashing geometry" in motion; user's texture-interpolation call). vrview_gl _tex() now builds mipmaps + trilinear/anisotropic filtering under VRVIEW_MIPMAP=1 (keeps point-sample look up close; off by default = authentic i860, BT-identical). launch_pod.ps1 gains -Mipmap so it's set at BOOT -- never restart the bridge mid-mission (GL-context churn starves the RIO ACK deadline). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -16,8 +16,13 @@ param(
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[string]$BridgePos = '2020,20', # Division head slot (explode layout)
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[switch]$NoBridge,
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[switch]$NoSound,
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[switch]$ShowNative # also show the native Division window
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[switch]$ShowNative, # also show the native Division window
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# (wire-decode diagnostic; black clear)
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[switch]$Mipmap # VRVIEW_MIPMAP=1: mip-filter minified
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# textures (kills RP's checkerboard-floor
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# shimmer). Non-authentic (board had no
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# mipmaps); set at BOOT so no mid-mission
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# bridge restart churns the RIO.
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)
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$ErrorActionPreference = 'Stop'
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New-Item -ItemType Directory -Force $Work | Out-Null
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@@ -77,6 +82,8 @@ if (-not $NoBridge) {
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# park the bridge window on the Division head slot (SDL honors this at
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# window creation)
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$env:SDL_VIDEO_WINDOW_POS = $BridgePos
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if ($Mipmap) { $env:VRVIEW_MIPMAP = '1' }
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else { Remove-Item Env:VRVIEW_MIPMAP -ErrorAction SilentlyContinue }
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# bridge rides the socket tee (retries until the device listens); the
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# fifodump path is its catch-up source if it ever (re)starts mid-mission.
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# Launch with pyw (windowless pythonw), NOT py: py opens a console window
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