Bridge: VRVIEW_MIPMAP option + launch_pod -Mipmap flag (RP checkerboard shimmer)

RP's high-frequency checkerboard track floor aliases/moires without mipmaps
(reads as "flashing geometry" in motion; user's texture-interpolation call).
vrview_gl _tex() now builds mipmaps + trilinear/anisotropic filtering under
VRVIEW_MIPMAP=1 (keeps point-sample look up close; off by default = authentic
i860, BT-identical). launch_pod.ps1 gains -Mipmap so it's set at BOOT -- never
restart the bridge mid-mission (GL-context churn starves the RIO ACK deadline).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-09 15:04:35 -05:00
co-authored by Claude Fable 5
parent 68ca9b6f15
commit e1b43fb6d5
2 changed files with 26 additions and 4 deletions
+8 -1
View File
@@ -16,8 +16,13 @@ param(
[string]$BridgePos = '2020,20', # Division head slot (explode layout)
[switch]$NoBridge,
[switch]$NoSound,
[switch]$ShowNative # also show the native Division window
[switch]$ShowNative, # also show the native Division window
# (wire-decode diagnostic; black clear)
[switch]$Mipmap # VRVIEW_MIPMAP=1: mip-filter minified
# textures (kills RP's checkerboard-floor
# shimmer). Non-authentic (board had no
# mipmaps); set at BOOT so no mid-mission
# bridge restart churns the RIO.
)
$ErrorActionPreference = 'Stop'
New-Item -ItemType Directory -Force $Work | Out-Null
@@ -77,6 +82,8 @@ if (-not $NoBridge) {
# park the bridge window on the Division head slot (SDL honors this at
# window creation)
$env:SDL_VIDEO_WINDOW_POS = $BridgePos
if ($Mipmap) { $env:VRVIEW_MIPMAP = '1' }
else { Remove-Item Env:VRVIEW_MIPMAP -ErrorAction SilentlyContinue }
# bridge rides the socket tee (retries until the device listens); the
# fifodump path is its catch-up source if it ever (re)starts mid-mission.
# Launch with pyw (windowless pythonw), NOT py: py opens a console window