Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)

Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-02 13:21:58 -05:00
co-authored by Claude Fable 5
commit fdd9ac9d97
8682 changed files with 419927 additions and 0 deletions
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LINK_OPTIONS = -Tpe -ax -L$(LIBRARY_PATH) -m
BCC = bcc32
TASM_OPTIONS =
MAKE_TEST = 1
STARTUP_OBJ = $(STARTUP_ROOT)\c0x32.obj
STARTUP_LIBS = $(STARTUP_ROOT)\dpmi32.lib $(STARTUP_ROOT)\cw32.lib
LIB_OPTIONS = /P256
$(CFG_FILE): opt.mak make.cfg $(BPATH)
copy &&|
-DLBE4;DEBUG_LEVEL=2;DEBUG_STREAM=cout;MEMORY_REGISTER;USE_SIGNATURE
-DTEST_CLASS=50
-b
-r
-ff
-AT
-k-
-N-
-v-
-5
-a4
-V
-Jg
-x-
-RT-
-O2
-Ot
-Oc
-Og
-O
-Ol
-Z
-Ob
-Oe
-Oi
-Om
-Op
-Ov
-w
-c
-I$(INCLUDE_PATH)
-H
-H=$(HEADER_FILE)
-Hc
-n$(TARGET_DIR)
| $(CFG_FILE)