Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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SCC = This is a Source Code Control file
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[D0.mak]
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SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
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SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
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[d1.mak]
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SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
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SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
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[d2s.mak]
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SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
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SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
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[d3s.mak]
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SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
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SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
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[OPT.mak]
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SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
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SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
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