Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)

Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-02 13:21:58 -05:00
co-authored by Claude Fable 5
commit fdd9ac9d97
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SCC = This is a Source Code Control file
[D0.mak]
SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
[d1.mak]
SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
[d2s.mak]
SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
[d3s.mak]
SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
SCC_Project_Name = "$/Tesla_BT", VOCAAAAA
[OPT.mak]
SCC_Aux_Path = "\\AVATAR\Mungass\VSS"
SCC_Project_Name = "$/Tesla_BT", VOCAAAAA