Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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/****************************************************************************
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File : sosdefs.h
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Programmer(s) : Don Fowler, Nick Skrepetos
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Date :
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Purpose : Include Files For Zortech C++ Compiler
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Last Updated :
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****************************************************************************
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Copyright(c) 1993,1994 Human Machine Interfaces
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All Rights Reserved
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****************************************************************************/
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#ifndef _SOSDEFS_DEFINED
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#define _SOSDEFS_DEFINED
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#undef _TRUE
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#undef _FALSE
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#undef _NULL
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enum
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{
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_FALSE,
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_TRUE
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};
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#define _NULL 0
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#ifndef VOID
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#define VOID void
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#endif
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typedef int BOOL;
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typedef unsigned int UINT;
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typedef unsigned char BYTE;
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typedef unsigned WORD;
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#ifndef LONG
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typedef signed long LONG;
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#endif
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typedef unsigned long DWORD;
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typedef BYTE * PBYTE;
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typedef char * PSTR;
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typedef WORD * PWORD;
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typedef LONG * PLONG;
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typedef VOID * PVOID;
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typedef BYTE * LPBYTE;
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typedef BYTE * LPSTR;
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typedef WORD * LPWORD;
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typedef LONG * LPLONG;
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typedef VOID * LPVOID;
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typedef BYTE * HPBYTE;
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typedef BYTE * HPSTR;
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typedef WORD * HPWORD;
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typedef LONG * HPLONG;
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typedef VOID * HPVOID;
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typedef unsigned HANDLE;
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#endif
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#include "sosm.h"
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#ifdef __cplusplus // HACK - ECH 96/01/26
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extern "C" {
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#endif
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WORD sosMIDIAWE32SetSBKFile( WORD, PSTR );
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WORD sosMIDIAWE32ReleaseSBKFiles( WORD );
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WORD sosMIDIAWE32NoteOn( WORD, WORD, WORD, WORD, WORD, WORD );
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WORD sosMIDIAWE32NoteOff( WORD, WORD, WORD );
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#ifdef __cplusplus // HACK - ECH 96/01/26
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}
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#endif
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/****************************************************************************
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File : sosres.h
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Programmer(s) : Don Fowler, Nick Skrepetos
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Date :
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Purpose : Include Files For Zortech C++ Compiler
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Last Updated :
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****************************************************************************
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Copyright(c) 1993,1994 Human Machine Interfaces
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All Rights Reserved
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****************************************************************************/
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#define _SOS_RESOURCE
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#ifndef _SOS_RESOURCE
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#define _SOS_RESOURCE
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// structure for resource file header
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typedef struct
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{
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// file version
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WORD wVersion;
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// file size
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LONG dwFileSize;
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// number of resources in file
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WORD wResCount;
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// offset of resource data from top of file
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LONG dwResOffset;
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// offset of sync track from top of file
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LONG dwSyncTrackOffset;
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} _RES_FILE_HEADER;
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// structure for resource block header
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typedef struct
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{
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// resource id
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WORD wID;
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// resource type
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WORD wResType;
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// offset of next block
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LONG dwNextBlock;
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// size of the current resource information
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LONG dwResSize;
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// rate to play block at
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WORD wBlockRate;
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// id for the sync track to use
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WORD wSyncTrackID;
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} _RES_BLOCK_HEADER;
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// structure for sync mark tag
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typedef struct _tagSYNCMARK
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{
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// ID of the type of mark being used
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WORD wID;
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// location in data of sync mark
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LONG dwSyncOffset;
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// length of sync block
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LONG dwSyncSize;
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// start sample data
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_SOS_START_SAMPLE sampleData;
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} _RES_SYNCMARK;
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typedef union
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{
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// structure for sync mark tag
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_RES_SYNCMARK syncMark;
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} _RES_TAG;
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// union for filter information for prepareWave
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typedef union
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{
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// filter type
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WORD wFilterID;
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// structure for volume
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struct volume
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{
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WORD wVolume;
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};
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// structure for delay
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struct delay
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{
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WORD wDelaySamples;
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};
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} _SOS_FILTER;
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#endif
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/****************************************************************************
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File : sosdefs.h
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Programmer(s) : Don Fowler, Nick Skrepetos
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Date :
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Purpose : Include Files For Zortech C++ Compiler
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Last Updated :
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****************************************************************************
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Copyright(c) 1993,1994 Human Machine Interfaces
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All Rights Reserved
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****************************************************************************/
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#ifndef _SOSDEFS_DEFINED
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#define _SOSDEFS_DEFINED
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#undef _TRUE
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#undef _FALSE
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#undef _NULL
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enum
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{
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_FALSE,
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_TRUE
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};
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#define _NULL 0
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#ifndef VOID
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#define VOID void
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#endif
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typedef int BOOL;
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typedef unsigned int UINT;
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typedef unsigned char BYTE;
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typedef unsigned WORD;
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#ifndef LONG
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typedef signed long LONG;
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#endif
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typedef unsigned long DWORD;
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typedef BYTE * PBYTE;
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typedef char near * PSTR;
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typedef WORD * PWORD;
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typedef LONG * PLONG;
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typedef VOID * PVOID;
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typedef BYTE far * LPBYTE;
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typedef BYTE far * LPSTR;
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typedef WORD far * LPWORD;
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typedef LONG far * LPLONG;
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typedef VOID far * LPVOID;
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typedef BYTE huge * HPBYTE;
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typedef BYTE huge * HPSTR;
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typedef WORD huge * HPWORD;
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typedef LONG huge * HPLONG;
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typedef VOID huge * HPVOID;
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typedef unsigned HANDLE;
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#endif
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@@ -0,0 +1,110 @@
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/****************************************************************************
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File : sosres.h
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Programmer(s) : Don Fowler, Nick Skrepetos
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Date :
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Purpose : Include Files For Zortech C++ Compiler
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Last Updated :
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****************************************************************************
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Copyright(c) 1993,1994 Human Machine Interfaces
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All Rights Reserved
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****************************************************************************/
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#define _SOS_RESOURCE
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#ifndef _SOS_RESOURCE
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#define _SOS_RESOURCE
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// structure for resource file header
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typedef struct
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{
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// file version
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WORD wVersion;
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// file size
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LONG dwFileSize;
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// number of resources in file
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WORD wResCount;
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// offset of resource data from top of file
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LONG dwResOffset;
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// offset of sync track from top of file
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LONG dwSyncTrackOffset;
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} _RES_FILE_HEADER;
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// structure for resource block header
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typedef struct
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{
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// resource id
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WORD wID;
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// resource type
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WORD wResType;
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// offset of next block
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LONG dwNextBlock;
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// size of the current resource information
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LONG dwResSize;
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// rate to play block at
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WORD wBlockRate;
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// id for the sync track to use
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WORD wSyncTrackID;
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} _RES_BLOCK_HEADER;
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// structure for sync mark tag
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typedef struct _tagSYNCMARK
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{
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// ID of the type of mark being used
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WORD wID;
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// location in data of sync mark
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LONG dwSyncOffset;
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// length of sync block
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LONG dwSyncSize;
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// start sample data
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_SOS_START_SAMPLE sampleData;
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} _RES_SYNCMARK;
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typedef union
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{
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// structure for sync mark tag
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_RES_SYNCMARK syncMark;
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} _RES_TAG;
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// union for filter information for prepareWave
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typedef union
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{
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// filter type
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WORD wFilterID;
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// structure for volume
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struct volume
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{
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WORD wVolume;
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};
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// structure for delay
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struct delay
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{
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WORD wDelaySamples;
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};
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} _SOS_FILTER;
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#endif
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