Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
[video]
|
||||
object=chg.bgf
|
||||
|
||||
[collision]
|
||||
name=chg_cv.sld
|
||||
|
||||
[gauge]
|
||||
image=sting.gim
|
||||
|
||||
[audio]
|
||||
external=demopack.scp
|
||||
|
||||
[gamedata]
|
||||
class=DemolitionPackClassID
|
||||
MoverMass=2.0
|
||||
MomentOfInertia=1.75 3.125 1.75
|
||||
PositiveLinearDragCoefficients=0.05 0.12 0.05
|
||||
NegativeLinearDragCoefficients=0.05 0.2 0.05
|
||||
AngularDragCoefficients=0.3 0.5 0.3
|
||||
FrictionCoefficient=4.0
|
||||
ElasticityCoefficient=0.01
|
||||
MinimumBounceSpeed=10.0
|
||||
DamageAmount=10.0
|
||||
DamageType=ExplosiveDamage
|
||||
ExplosionModelFile=dpexp
|
||||
BlastRadius=25.0
|
||||
DetectionRadius=15.0
|
||||
ConcussiveForce=35000.0
|
||||
FuseTime=0.1
|
||||
Reference in New Issue
Block a user