Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Opus 4.8 86d6b950e5 emulator: B2 RIO lamp/button bezel on the VDB heads + explode-view polish
Draw the cockpit RIO buttons around the mono-MFD and radar heads (explode
layout), lit by the host-commanded lamp state -- the display side of the
in-fork glass cockpit. Live-validated 2026-07-24 (operator).

- vpxlog.cpp: per-head button bezel in pal_draw, reading serialrio's new
  RIO_GetPanelState seam. The 5 MFD heads get red buttons (4 top / 4 bottom,
  100px tall tucked under a grown 640x500 display so a 10px lip shows); the
  radar gets amber Secondary/Screen side columns (6x 104px each) plus a
  centered bottom indicator strip (the 4 spares). Lamp byte decoded to
  off/dim/bright (vRIO RioLampState, brighter of the two brightness fields);
  a press shows white-hot. No labels -- the MFD shows each button's function.
  Also swapped the two upper-outer MFD window NAMES to match their (already
  position-swapped) desktop locations.
- serialrio.{cpp,h}: RIO_GetPanelState(lamps, pressed) accessor -- returns
  false when no rio port, so non-rio configs and other heads render normally.
- pod-launch: in explode (dev) layout the Division bridge is a normal, freely
  movable window -- not pinned topmost (Focus.cs) and nudged to 8,40 so its
  title bar clears the top of the screen (its client was at 0,0, pushing the
  frame off-screen). Cockpit/kiosk keeps the topmost + 0,0 borderless look.

Only affects the explode layout and only when a serial=rio port is present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 10:43:41 -05:00
CydandClaude Opus 4.8 9df87f2c01 Deploy: pod install scaffold -- supervisor entry-point, postinstall, packaging
Network-agnostic, air-gapped pod install for the two DOSBox titles (BT/RP 4.10),
fitting the existing TeslaConsole/TeslaLauncher pod-bay architecture.

emulator/DEPLOYMENT-PLAN.md
  Full design: bridge on the one NIC (pods form a source-proven P2P TCP mesh, so
  NAT/slirp is out); launcher keeps the bay IP, the DOSBox guest bridges at
  bayIP+100 (egg/mesh/game endpoint); two-edit +100 convention (postinstall +
  console DOSBox flag); static, air-gapped, <=32 pods.

emulator/pod-launch/  (C# net8 supervising entry-point)
  Creates a Job Object (KILL_ON_JOB_CLOSE), launches DOSBox-X + the render bridge
  into it and blocks -- kill this process and both die (kernel-enforced, even on
  a hard TerminateProcess of a hung session; verified). Mode dispatch: bt/rp
  wired (also serve camera + live mission-review via egg hostType); review +
  diagnostics recognized but fail clean until their DOS launch args are known.

emulator/deploy/  (install side)
  postinstall.bat (thin elevated wrapper) + configure.ps1 (NIC detect, realnic
  bind as a contiguous letter-leading GUID fragment, game IP = bayIP+100, stable
  MAC, render net_*.conf templates, stamp WATTCP.CFG my_ip) + tokenized conf
  templates + package.ps1 (assemble the zip). Render/bind/stamp + packaging
  verified against a scratch tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 10:36:30 -05:00