The emitter charge cycle is now the authentic electrical model end to end.
- WIRE-VERIFIED resource fix: the Emitter block is graphicLength /
dischargeTime / seekVoltage[5] (FRACTIONS of the generator's rated voltage,
-1 sentinel) / seekVoltageRecommendedIndex. The old two-field guess read
seekVoltage[3]=0.99 as "dischargeTime 0.99s" -- the true PPC discharge is
0.2s, and the calibration reads seekV={6000,7000,8000,9900} x rated 10000,
recommended gear 2: the documented curve exactly.
- Ctor calibration (@004bb120): energyTotal=(dmg+heat)x1e7; EC pins
E=0.5V^2EC to energyTotal at the recommended gear; voltageScale calibrates
the exponential charge to reach seekV[rec] in the authored RechargeRate
seconds cold; damageFraction = the damage share.
- TrackSeekVoltage (@004ba838) + ChargeTimeScale (@004b0d50): the charge
integrates from the generator through the heat-stretched time scale, and
the I2R loss heats the GENERATOR -- verified GeneratorA at 477.9K charging
its PPC (BT411 predicted ~+480K) while the avionics generator idles at 77.
Hot generators charge slower: the heat/firepower feedback loop is CLOSED.
- Emitter::ComputeOutputVoltage override (now virtual, as in the binary
vtable): dial = level/seekV[gear], 0.01 snap, over-1 clamp.
- Sub-stepped Loading (1/60s slices -- the BT411 weapon-brick fix) + the
documented-divergence overcharge rescue. VERIFIED: the PPC loads at level
~7920, inside the binary's exact [7920,8080] snap window.
- FireWeapon energy algebra (@004bace8): damage/heat = energy shares x
chargeRatio^2. VERIFIED dmg=11.78 / heat=1.079e8 at ratio 0.9906. The
heatCost x 1e7 partial is retired -- heat now comes from the energy.
Zero Fail; jams/shutdowns regressions stay live under spam.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The energy weapons now run a live fire cycle, and the REAL trigger wiring is in
place: the 1995 MechWeapon attribute table (binary @0x511890) is published with
PINNED IDs, so the streamed per-mech fire-button mappings bind TriggerState
(0x13) -> fireImpulse and the controls push writes the trigger into the weapon.
- MECHWEAP: attribute enum + table (PercentDone 0x12, TriggerState 0x13,
DistanceToTarget 0x14, TargetWithinRange 0x15, WeaponRange 0x16,
EstimatedReadyTime 0x1A, RearFiring 0x1B, WeaponState 0x1C). Pads bridge the
chain gap 2..0x11 -- LOAD-BEARING: AttributeIndexSet::Build leaves uncovered
gap slots as uninitialized garbage, so every ID up to the max must be covered
(they shrink to the authentic 0x0F..0x11 when the parent attribute waves land;
SENSOR.HPP pins PoweredSubsystem::NextAttributeID at 0x0F).
- MECHWEAP: fire-machine members (fireImpulse/previousFireImpulse,
rechargeLevel, rangeToTarget, effectiveRange, estimatedReadyTime, recoil,
weaponAlarm 0/2/3/4); CheckFireEdge (@004b9608, BIT-PATTERN int compare --
TriggerState carries raw ControlsButton ints whose release value is a float
NaN; IEEE compare would latch the detector shut); ComputeOutputVoltage
(@004b9c9c recharge dial).
- EMITTER: EmitterSimulation (PARTIAL @004baa88) -- Firing/Loaded/Loading FSM
on the weapon alarm, viewFireEnable gate at Loaded->Firing, recoil-decay
recharge over the authored RechargeRate seconds; FireWeapon (PARTIAL
@004bace8) discharge bookkeeping; ChargeLevel re-pinned to the authentic
0x1D; index re-chained to MechWeapon's. Deferred: electrical charge model
(TrackSeekVoltage), heat dump, HasActiveTarget gate, beam/damage submission.
- BT_FORCE_FIRE dev hook: trigger pulse whenever Loaded (auto-fire cadence).
VERIFIED headlessly: forward view -- PPC_1/2 + ERMLaser_1 cycle FIRED->LOADED
at the authored 0.6s/1s cadence, rear lasers silent; BT_FORCE_LOOK=3 -- ONLY
the rear lasers (ERMLaser_2/3) fire. The view-fire x fire-FSM interlock holds
both directions. Zero Fail. (SRM6 ballistic FSM = a later increment.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
All 10 surviving original TUs plus the reconstructed BTL4APP.CPP pilot build
clean with the authentic OPT.MAK flags (compile410.sh --sweep). First time
the 4.10 BattleTech source has compiled since 1996.
- layout_probe.cpp: the period compiler measures 1995 layouts from the
surviving headers; validated 3/3 against binary alloc sizes (BTMission
0xFC, BTL4ModeManager 0xC, BTRegistry 0x10). Base boundary: Simulation
0xD0 / Entity 0x1C4 / Mover 0x300 / JointedMover 0x328 => Mech-own region
0x328-0x854 (MECH-LAYOUT.md staging worksheet).
- 13 staged headers close the family ([T3] reserved[]-parked layouts;
interfaces PROVEN by the surviving consumers): MECH, MECHSUB, HEAT,
POWERSUB, MECHWEAP, EMITTER, MECHMPPR, BTPLAYER (BTPlayer__MakeMessage =
Player's 8 args + roleName/teamName [T1 via BTREG]), PROJTILE, MISSILE,
BTL4MPPR, BTL4VID + the round-2 BTCNSL/BTSCNRL.
- compile410.sh: PCH gate retired (bt.hpp/mungal4.hpp full include sets),
DPL SDK roots on the include line.
- BTL4APP.CPP: appmgr include + GetApplicationManager()->GetFrameRate() +
ResourceDescription:: scoping; Fail() held at its recorded line 400.
- Evidence ledgers: STAGED-HEADERS.NOTES.md, MECH-LAYOUT.md, BACKFILLS,
BTCNSL (binary-recovered console wire IDs), BTSCNRL.
Remaining for a linkable BTL4OPT: the ~40 missing TU bodies (917-function
manifest) - the header skeleton they grow into now exists and compiles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>