Commit Graph
3 Commits
Author SHA1 Message Date
CydandClaude Fable 5 0248a78840 Phase-5 crash localized: control-mapping binding needs subsystem attribute tables
The Mech ctor fully constructs (33 subsystems / 7 weapons on real TEST.EGG data,
trace-confirmed). The crash is the control-mapping resource binding in
MakeViewpointEntity resolving subsystem attribute IDs via GetAttributePointer --
the subsystems publish none (reuse base AttributeIndex). Documented the precise
phase-5 step-1 scope (per-subsystem AttributeIndex + the ID chain) in MECH.NOTES.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 08:58:47 -05:00
CydandClaude Fable 5 961d27233c Mech phase 4 complete + phase-5 frontier documented
Records that the Mech constructor works live (segment walk instantiates the full
roster, mech links as viewpoint, mapper installs) and the precise phase-5
frontier: Simulation::GetAttributePointer via PerformAndWatch, because the
reconstructed subsystems reuse the base AttributeIndex and publish none of their
real attributes. Phase-5 plan (per-subsystem AttributeIndex -> watcher/chain/plug
wiring -> mech2/3/4 per-frame sim -> rendering) in MECH.NOTES.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 08:44:53 -05:00
CydandClaude Fable 5 e610a2a3aa 4.10 reconstruction: real spawn factory path -> Mech ctor frontier
BTPlayer::CreatePlayerVehicle reconstructed (faithful; BT411's BT_SPAWN_XZ/
BT_SPAWN_ENEMY bring-up scaffolding dropped): builds the Mech::MakeMessage from
the mission game-model resource and hands it to MakeAndLinkViewpointEntity.
Mech::Make = new Mech(creation_message); a staged Mech ctor chains the real
JointedMover base (so the model skeleton/segments stream from BTL4.RES) then
Fails.

This validates the entire spawn factory chain live: CreatePlayerVehicle ->
MakeAndLinkViewpointEntity -> registry -> Mech::Make -> new Mech -> JointedMover
base ctor (streams the mech model) -> halts at the Mech ctor (mech.cpp:66).

The Mech ctor (@004a1674, 5690 bytes -- the largest function in the game) plus
the subsystem roster is the next MAJOR milestone, not a brick: it needs the full
1995 Mech member layout derived first (MECH.HPP is still reserved[331]; BT411's
decomp uses raw offset pokes that can't compile fresh), the subsystem class
hierarchy (only GAUSS/PPC/SENSOR survive in the 4.10 archive; the rest are the
measured "917 missing functions"), and the segment-table walk. Plan + scope in
MECH.NOTES.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 20:33:15 -05:00