Two corrections to the damage model's leg branch, both read straight off the
binary's own control flow (part_012.c:6900-6945, the _DAT_0049c99c/9a0
compares), closing a delta the notes had carried as staged:
THE KILL GATE WAS WRONG. Our reconstruction felled the mech whenever a
leg zone reached 1.0. The binary only does that when the mech is ALREADY
LIMPING (mode 3/4): a first leg hit -- even one that takes the zone
straight to 1.0 -- produces a LIMP, and the fall needs a second blow to
land while the gait is already gimped. Two-stage leg death, exactly the
BattleTech flavour, and measurably more forgiving than what we shipped.
THE ALARM WAS RIGHT. The limp/kill signal writes AlarmIndicator::SetLevel
at mech+0x2c -- the statusAlarm, exactly as our MECHDMG had it (levels 3/4
limp, 9 down). Confirmed rather than changed.
AND THE MISSING LINK STAGED: nothing promoted statusAlarm 3/4 into the
movement mode the gait keys on. The binary's own damage code READS mode 3/4
to decide "already limping", so the promotion demonstrably exists -- its
writer is the master performance (mech4 @004a9b5c, the function Ghidra never
decompiled). Until that lands, Simulate promotes status 3/4 -> simulation
state 3/4 (guarded so a death mode is never overwritten), marked STAGED with
the evidence.
The chain is now END TO END: enemy fire -> cylinder table -> leg zone
crosses 0.5 -> statusAlarm 3/4 -> movement mode -> the limp advancers
replace the normal gait -> the drag leg shows on the wire -> the demand
clamp caps the throttle. Live regression: the normal mission's speed
sequence is bit-identical a third time (7.31972, 26.6726, ...); the
promotion block is inert until real leg damage arrives.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mech::DamageZone::TakeDamage is the full binary cascade (@0049c690): LOD
artifact router with same-attacker clustering (@0049c40c, hysteresis 0.33),
artifact parent level = mean of children, Energy-hit generator shorts
through the crit plug binding (novice-exempt), weighted CriticalHit
(@0049ccc4), zone-death allotment push (SendSubsystemDamage @0049c9a8) and
the segment-table destruction descent (RecurseSegmentTable @0049cad4 --
SIBS + DESCEND via the engine EntitySegment iterators).
Supporting bricks: Mech's OWN handler table with the TakeDamage override
(latches lastInflictingID @0x43c; gyro feed staged; cylinder table
deferred); friend class Mech__DamageZone (authentic); subsystem private
zones ARMED (structureReference + armorByFacing[5] normalized -- crits are
measurable); ApplyDamageAndMeasure; ForceCriticalFailure sets
DestroyedState so the weapon FSMs' GetSimulationState()==1 hard gate went
live; Generator::ForceShort + PoweredSubsystem::ForceShortRecovery.
Fight-verified (mutual BT_SPAWN_ENEMY + BT_FORCE_ZONE=8 concentrated fire):
arm zone to 1.0 -> sibling searchlight zone dies (Searchlight2/ThermalSight
crits destroyed, HUD degrading) -> DESCEND kills the gun zone -> PPC_2 +
ERMLaser_2 + Condenser6 DESTROYED and FALL SILENT (0 shots after death;
undamaged PPC_1 keeps firing); vital-zone hit = MECH KILL; PPC hit shorted
GeneratorD. This art has zero artifact zones (redirect=0 across all 20 --
router verified dormant-correct). Smoke + novice regressions clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The simulation is now a FIGHT. Mech target slot (+0x388), authentic
Loaded->Firing gate (viewFireEnable && HasActiveTarget), UpdateTargeting
range refresh, and SendDamage via the engine TakeDamageMessage.
MECHDMG.CPP is BORN against the AUTHENTIC surviving CODE/BT/BT/MECHDMG.HPP:
the Mech ctor's Pass-3 hull zone fill constructs Mech__DamageZone per zone
(the Entity base only allocates the raw pointer array -- unfilled slots were
crash #1; a base-class fill parses each record short and skews the stream --
crash #2). Streamed ctor parses the full BT tail (flags / Scalar-weighted
criticals with the Master+Dynamic plug gate / LOD redirect table) and
normalizes the armor economy: scale[type]=1/(raw x armorPoints), legs
halved -- BT411-verified @0049ce50.
Live two-mech verification (BT_SPAWN_ENEMY harness in DropZoneReply):
20 named hull zones stream on both mechs; PPC lands 11.77/hit (12 x
chargeRatio^2, type 4), ER-M laser 3.43 (type 3), SRM6 salvos 5.83 x 6
rounds on independent zones (type 2, one message per missile -- burstCount
is NOT in the zone formula); repeat hits climb linearly, leg zones absorb
at half scale, zones reach 1.0 Burning/Destroyed. No-target and novice
regressions hold (weapons load but never fire without a target).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>