Commit Graph
3 Commits
Author SHA1 Message Date
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00
CydandClaude Fable 5 326d29b72a Extract all recoverable Division scenes; add Scene Archive gallery
Cracks the DIV-BIZ2 binary format (BGF/BMF) using Division's own
reader source (DPL3/BIZREAD.C) as reference: block stream, 14 vertex
layouts, pmesh/strip connectivity, LOD nesting, embedded materials.
Adds SVT raw-texture decoding, 1995-dialect VGF support (implicit
CONNECTION_LIST, header SCALE), and a whole-drive scene audit.

108 of 241 scenes on the Glaze drive are recoverable; 26 are curated
into restoration/vwe-archive.html, a self-contained WebGL gallery:
Star Trek, Hull Pressure, BattleTech (incl. the polar-map mech
lineup), Red Planet's Mars-canal raceway, and the Canyon demos.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 18:03:12 -05:00
CydandClaude Fable 5 5e9f191e0b Add TREK.SCN restoration: converter and WebGL viewer
Parses the DIV-VIZ2 formats (VGF geometry, VMF materials, TGA
textures, SPL splines, SCN scenes) from the STDAVE directory of the
Glaze drive and re-renders VWE's unreleased 1996 Star Trek pod
scenes in a self-contained WebGL page: the Enterprise-D among
drifting starfields (TREK.SCN) and the Klingon flyby (KLNGVID.SCN).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 15:19:52 -05:00