Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Fable 5 0e274d3dde Mech milestone phase 2: reconstruct MechSubsystem base class (the roster foundation)
The base all ~30 mech subsystems derive from. Reconstructed against the 4.10
structure per the MECHSUB.NOTES analysis (NOT backdated from BT411's divergent
version):

- Header: expanded with the real mech-specific member set (statusAlarm =
  AlarmIndicator, vitalSubsystem, alarmModel, criticalReference,
  collisionCriticalHitWeight, printSimulationState, configureActivePress,
  resource). Dropped the speculative MessageHandlers static -- MechSubsystem
  reuses the base Subsystem sets (inherited Simulation handlers/attrs/statecount).
- CPP: statics (ClassDerivations/DefaultData), both ctors (light name+classID and
  resource), dtor, TestClass/TestInstance, and the damage API on the 4.10
  per-type model -- GetSubsystemDamageLevel/SetSubsystemDamageLevel read/write the
  real DamageZone::damageLevel [0,1]; ForceCriticalFailure; TakeDamage delegates
  to the zone. Both ctors build the damage zone the base leaves NULL.

Deferred (documented): the Mech__DamageZone per-type armour STREAM wiring (ctors
use a trivial armour-free base DamageZone placeholder for now) and
CreateStreamedSubsystem (model-load stream format). These are refinements above
the ctor frontier, not boot blockers.

Compile-verified (BT: 24 ok); full tree still links clean. Next: the subsystem
roster (GAUSS/PPC/SENSOR source + .TCP partials + decomp).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 23:10:11 -05:00
CydandClaude Fable 5 d9b34ddc63 source410: THE WHOLE 4.10 TREE COMPILES - 11/11 under the fleet's BC++ 4.52
All 10 surviving original TUs plus the reconstructed BTL4APP.CPP pilot build
clean with the authentic OPT.MAK flags (compile410.sh --sweep). First time
the 4.10 BattleTech source has compiled since 1996.

- layout_probe.cpp: the period compiler measures 1995 layouts from the
  surviving headers; validated 3/3 against binary alloc sizes (BTMission
  0xFC, BTL4ModeManager 0xC, BTRegistry 0x10). Base boundary: Simulation
  0xD0 / Entity 0x1C4 / Mover 0x300 / JointedMover 0x328 => Mech-own region
  0x328-0x854 (MECH-LAYOUT.md staging worksheet).
- 13 staged headers close the family ([T3] reserved[]-parked layouts;
  interfaces PROVEN by the surviving consumers): MECH, MECHSUB, HEAT,
  POWERSUB, MECHWEAP, EMITTER, MECHMPPR, BTPLAYER (BTPlayer__MakeMessage =
  Player's 8 args + roleName/teamName [T1 via BTREG]), PROJTILE, MISSILE,
  BTL4MPPR, BTL4VID + the round-2 BTCNSL/BTSCNRL.
- compile410.sh: PCH gate retired (bt.hpp/mungal4.hpp full include sets),
  DPL SDK roots on the include line.
- BTL4APP.CPP: appmgr include + GetApplicationManager()->GetFrameRate() +
  ResourceDescription:: scoping; Fail() held at its recorded line 400.
- Evidence ledgers: STAGED-HEADERS.NOTES.md, MECH-LAYOUT.md, BACKFILLS,
  BTCNSL (binary-recovered console wire IDs), BTSCNRL.

Remaining for a linkable BTL4OPT: the ~40 missing TU bodies (917-function
manifest) - the header skeleton they grow into now exists and compiles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:58:26 -05:00