Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Fable 5 3a0920acc0 BT410 Phase 5.3.3: torso weapon-elevation aim -- completes the control surface
Reconstructs Torso::TorsoSimulation (installed as the Torso's per-frame
Performance) and wires the torso aim into MechControlsMapper::InterpretControls,
so the control surface now covers aiming as well as locomotion.

- TORSO: analogElevationAxis/analogTwistAxis + SetAnalog* setters,
  CurrentElevation()/GetHorizontalEnabled() accessors. TorsoSimulation slews
  currentElevation += analogElevationAxis*baseElevationRate*dt clamped to the
  vertical limits, and (if horizontalEnabled) currentTwist by the twist axis
  clamped to the horizontal limits (authentic torso.cpp core; the skeleton-joint
  application is deferred with the render wave).
- InterpretControls: routes stick pitch (stick_y, squared) into the torso
  elevation every mode; Std/Vet route stick yaw into the twist. BT_FORCE_ELEV
  dev hook.

Verified: BT_FORCE_ELEV=0.8 -> the elevation slews up and clamps at the authentic
verticalLimitTop = 0.349 rad = 20deg; neutral -> 0; zero Fail.

Deferred: skeleton-joint application (render wave), HUD free-aim slew,
look/eyepoint commit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 16:02:54 -05:00
CydandClaude Fable 5 ebf0d8c23f BT410 Phase 5.3.2: DRIVABLE mech -- authentic control interpretation + locomotion
The mech now drives from the authentic control chain (faithful route). Verified
headlessly: full throttle -> walks straight at top speed (30 u/s) along heading;
throttle+turn -> walks a circle (radius = speed/turnRate); neutral -> holds pose;
zero Fail.

MechControlsMapper::InterpretControls (mechmppr.cpp @004afd10) -- installed as the
mapper's per-frame Performance (roster slot 0, ticks before the mech):
- speedDemand = topSpeed*throttle*fwdScale (reverse inverts); soft stick (square)
  / pedal (cube) response; Basic=stick turn, Std/Vet=pedal turn; speed clamped
  while turning hard. Reads owner stride via Mech accessors.
- BT_FORCE_THROTTLE/BT_FORCE_TURN dev hooks for headless verification.

Mech::Simulate drive -- consumes the mapper demands:
- accelerate currentBodySpeed toward speedDemand (maxBodyAcceleration);
- authTurnRate = lerp(walkingTurnRate, runningTurnRate) by ground speed + over-run
  falloff (mech4.cpp master-perf @0x4aa3d3);
- integrate heading via Quaternion::Add(prevPose, (0,turn*rate*dt,0));
- facing = world -Z basis (GetFromAxis(Z_Axis)); worldLinearVelocity = facing*spd;
- integrate position (increment-1 core).

MECH.HPP: 9 named locomotion members out of reservedState (now [211]) --
walking/runningTurnRate, reverse/walkStrideLength, reverseSpeedMax,
forwardThrottleScale, maxBodyAcceleration, body/currentBodySpeed. BRING-UP
DEFAULTS (authentic values come from the model resource + LoadLocomotionClips --
next refinement).

Deferred: gait-clip-exact advance + leg anim (needs animation subsystem/renderer),
model-resource sourcing, terrain drop, torso/free-look aim, telemetry filters.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 14:46:30 -05:00