payload_scan.py scans all writes into the payload region across the draw: 14,223
writes, every recoverable screen coordinate in x[66,236] = the object's range,
nothing near 0/400/832. So this death-cam frame carries no geometry beyond the
object -- the ~64 triangles account for essentially all payload writes; the rest
is a background clear. The "ground and sky still to render" was a wrong premise
for THIS frame: the array's object render IS this frame's geometry. Wider battle
scenes with terrain live in mid-mission frames (a separate capture). Readout §05
+ last-mile updated.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>